Dave Morris

Dave Morris
change demand stories
As we get older, we demand stories that go somewhere. Things must change.
amazing issue kids latest needing twice
Back in the early 1970s, what got me and another 400,000 kids out of bed without needing to be called twice was the latest issue of The Amazing Spider-Man.
gear linear sat unfinished until
You don't get 'The Unfinished Swan' or 'Shadow of the Colossus' or even Telltale's 'Walking Dead' until you've sat through the long, linear infodumps of something like 'Metal Gear Solid'.
confining creators earlier knew medium period stretching struggling uncharted unlearn
A new medium always has a period when it is struggling inside the confining box of an earlier medium. Creators have to unlearn what they knew before they can see the fresh, uncharted vistas stretching before them.
book deal empire future great present publishing seems written
A very great deal is written about the future of book publishing - much more than on its present or past - and the only takeaway from all these oracles seems to be that a great empire will be destroyed.
forms full
A well-written novel, the most immersive of all forms of storytelling, should command your full attention and belief.
admire angry bars bugs characters glaring interface relationship tired
Now, I admire The Sims as a game, but from a story viewpoint, there are two glaring problems. First, your relationship with those characters is like they're bugs in a jar. There's no empathy. And secondly, you've got this clunky, chemistry-set interface between you and them, with bars to show how tired or angry they are. It's all tell not show.
nervous until wreck
I was a nervous wreck until she said it was the real thing,
creates definitely grand openings stacked
Our grand openings are stacked all day long with cars. It definitely creates a big buzz.
good great hunger insatiable stories throughout
There is a great insatiable hunger for good stories throughout the media.
apply design equally hat hundred might modern nowadays people per rather selling thousand twenty upwards
People nowadays think of gamebooks as rather old hat - and, after all, it was twenty years ago. In their heyday, though, they were a phenomenon, selling upwards of a hundred thousand units per title. And it's not as old hat as you might think: the same design skills I used in those days apply equally when I'm creating modern videogames.
authors requires standing
Standing out as a writer today requires more than a bright idea and limpid prose. Authors need to become businesspeople as well.
bad parenting rise troubled
Some have said that 'Frankenstein' is a story of a bad parenting giving rise to a troubled child.
home knew natural six
Six years old, and I already knew that my natural home was the world inside the head.