Anita Frazier

Anita Frazier
add dollars expect game market pc
We expect this will add significant dollars to the PC game market size.
certainly games less property saw star strong three titles top wars
Well certainly the Star was (pun-intended) Star Wars . With three in the top 10 titles for the year, this movie-based property saw very strong sales. That said, other movie-based games fared less well.
casual consumers decrease games gaming massive online pc playing retail sales seen several sites talking via whether
While we have seen retail sales of PC games decrease for several years now, we know from talking to consumers about their online gaming behaviors that playing games on the PC, whether it's via online casual sites or through massive multi-player online (MMO) subscription play, has been increasing.
games grow help niche
If this allows more niche games to get out ... it's going to help grow the industry.
brought continued expansion gamers incredible market older portable psp realize sales stellar
The real story for 2005 was the incredible expansion of portable gaming. The GBA continued to realize stellar sales, and the introduction of the (Nintendo) DS and PSP to the market brought older gamers to the portable format.
critical depending die game hugely likely mass players profitable retail unless wow
The monthly/annual subscription fees can be hugely significant, as they are for WoW from Blizzard, but unless you get a critical mass of players to make the game interesting to participate in, it's likely to die quickly. So it can be profitable or not, depending on its retail and subscription success.
consoles consumer full game generation goes hit impact later market next retail saying sony unfold until video year
It goes without saying that the full impact of next generation consoles on the consumer market won't unfold until later this year when Sony and Nintendo's video game consoles hit U.S. retail shelves.
brought consoles consumer continued defining expansion full game gamers generation goes hit impact incredible industry later market moment next older portable psp realize retail saying sony stellar unfold until video xbox year
The introduction of the Xbox 360 was a defining moment for the industry in 2005. However, it goes without saying that the full impact of next generation consoles on the consumer market won't unfold until later this year when Sony and Nintendo's video game consoles hit U.S. retail shelves. The real story for 2005 was the incredible expansion of portable gaming. The GBA continued to realize stellar sales, and the introduction of the DS and PSP to the market brought older gamers to the portable format.
change few results seeds taking
The seeds of change are taking root, and we'll see the results in a few years. It isn't here yet.
likely worse
Things are likely to get worse before they get better.
account aged area category definitely five hot kids parents percent primary purchase sales toys
Educational toys account for 50 percent of all toy sales to kids aged five years or under. This is a category where parents make the primary purchase decision, not the kids. It's definitely a hot area for toymakers.
days entertainment options outside simply
There simply are more options for entertainment these days outside of traditional toys.
category disney fueled harry increased items largely sales scene tv
Scene It? increased its sales in this category by more than 60 percent, fueled largely by new items such as the Harry Potter, Disney and TV versions.
base building combined factor good greater install sales selling system systems titles
As the possibility of building a greater install base for the first 'next-gen' system increases, so does the possibility of selling more software. So, that combined with some good sales of titles for current-gen systems could be a stabilizing factor for the industry.