Related Quotes
All quotes about:
technology hands people
Technology is destructive only in the hands of people who do not realize that they are one and the same process as the universe. Alan Watts
technology civilization goal
...the materialism of modern civilization is paradoxically founded on a hatred of materiality, a goal-oriented desire to obliterate all natural limits through technology, imposing an abstract grid over nature. Alan Watts
technology fit lifestyle
The success of SYNC is another proof point that we are doing just that. We will continue to innovate and expand the capability of SYNC by integrating even more new technologies that fit our customers’ lifestyles. Alan Mulally
technology matter watches
It doesn't matter what the technology is - no one will watch a Peter Greenaway film anyway. Alan Parker
technology fields needs
The computing field is always in need of new cliches. Alan Perlis
technology thinking people
I think it is inevitable that people program poorly. Training will not substantially help matters. We have to learn to live with it. Alan Perlis
technology bird worms
In software systems it is often the early bird that makes the worm. Alan Perlis
technology two benefits
Technology is always a two-edged sword. It will bring in many benefits, but also many disasters. Alan Moore
technology amish kind
I'm remote from most technology to the point that I'm kind of Amish. Alan Moore
games two lawyer
Battledore and shuttlecock's a wery good game, vhen you an't the shuttlecock and two lawyers the battledores, in which case it gets too exciting to be pleasant. Charles Dickens
games words-of-wisdom delight
To bring deserving things down by setting undeserving things up is one of its perverted delights; and there is no playing fast and loose with the truth, in any game, without growing the worse for it. Charles Dickens
games planning designer
I'm not planning a kickstarter game. And I'm not really a game designer. Charles Stross
games play self
The Universe is the game of the self, which plays hide and seek forever and ever. Alan Watts
games fire giving
Substances like LSD, which give away a secret about the nature of the social game - the human game and what underlies it - are potentially dangerous, of course, like any good thing is. Electricity is dangerous, fire is dangerous, cars are dangerous, planes are dangerous, but not so dangerous as driving on the freeway. The only way to handle danger is to face it. If you start getting frightened of it, then you make it worse. Because you project onto it all kinds of bogeys and threats which don't exist in it at all. Alan Watts
games boards vendetta
They say that life's a game, & then they take the board away. Alan Moore
games goal able
You don't score 64 goals in 86 games at the highest level without being able to score goals. Alan Green
games gambling casinos
The point is that it looks like gambling because the language of the game is money. Al Alvarez
games gambling cards
Hold'em is a game of calculated aggression. If your cards are good enough for you to call a bet, they are good enough to raise with. Al Alvarez
creating united-states lawyer
While the United States has been busy creating lawyers, we have been busier creating engineers. Akio Morita
creating people special
When you succeed at creating your own world, whether it's in any realm - like Tolkien was able to do - and people are able to enter that world, it's a special thing. David Selby
creating imagination digital
Digital imaging allows both groups to rise above the limitations of mess and clutter and mechanics, and apply our talents to creating images limited only by our imaginations. Buffy Sainte-Marie
creating style example
The Gothic tradition was begun by Ann Radcliffe, a rare example of a woman creating an artistic style. Camille Paglia
creating hoping launching learnt message turn
We are making another turn by creating these zones, hoping the message will be learnt and that the launching squads will be stopped, but if there will be no alternative will have to turn it again. Zeev Boim
creating energy game games industry point sequels touch video
We are at a point in the video game industry that the industry is hollowed out. It is out of touch with the zeitgeist, creating sequels and formulaic games over and over again. The energy comes from the indies. Mitch Lasky
creating defensive shut slow
We started out slow with our defensive pressure, but we were creating a lot of turnovers, and we shut them down. Marvin Avery
creating ghost impression news reported scientific widespread
Scientific fraud, plagiarism, and ghost writing are increasingly being reported in the news media, creating the impression that misconduct has become a widespread and omnipresent evil in scientific research. Heinrich Rohrer
creating trying rewards
We try to evaluate how much value an employee is creating here and reward them accordingly. Charles Koch