John Romero

John Romero
Alfonso John Romero is an American director, designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Hexen, Doom and Quake. His game designs and development tools, along with new programming techniques created and implemented by id Software's lead programmer John D. Carmack, led to a mass popularization of the first person shooter, or FPS, in the 1990s. He...
NationalityAmerican
ProfessionInventor
Date of Birth28 October 1967
CountryUnited States of America
I started creating games in 1979 and got my first real programming job at Origin Systems in 1987. I am completely self-taught, no school.
I believe this is the first time in history that Hispanic organizations nationwide are coming together to take a stand on immigration reform.
With out-of-state people relocating and local renters joining the ranks of first-time homebuyers, the lots are expected to go fast. Pricing will be in the $180,000-$200,000 range.
When news of my new game somehow gets out, I think everyone will be a bit shocked.
It was so easy, it was hard to believe.
I started looking at what I was going to do next, so I looked around on the net and I saw there was an opportunity for an MMO, there was a person starting an MMO so I contacted him. We talked for hours on the phone, we had a lot of common interests and ideas about this title and so basically this guy was really excited, brought me on as a co-founder of the company and I've been here for almost four months now.
We've recovered a hat and a sneaker identified as that of the individual we're looking for, ... The boy has not been found as of yet.
To win the game, you must kill me, John Romero.
This is the day he died for our sins.
For the record, I'm co-founder of a new game company in the bay area and am much better off in many ways than I was at Midway. Much happier now.
I think DOOM had just the right mix of elements that keep people coming back to it: great monsters, excellent weapons with great balance, a spooky environment and extreme speed.
We are at the point where game designers have become celebrities due to the size of the market they serve.
I still like to play games that have a beginning, an end and a story.
I think the reason that I like so many different games is because I like the way my brain works when I'm playing games. It's more fun.