Will Harvey
Will Harvey
Will Harveyis a software developer and Silicon Valley entrepreneur. At the age of 15 he wrote Music Construction Setfor the Apple II, the first commercial sheet music processor for home computers. Music Construction Set was ported to other systems by its publisher, Electronic Arts. He wrote two games for the Apple IIgs: Zany Golfand The Immortal. Harvey founded two consumer virtual world Internet companies: IMVU, an instant messaging company, and There, Inc., an MMOG company...
NationalityAmerican
ProfessionBusinessman
CountryUnited States of America
When you're dead, it robs life of many of it's pleasures
I've probably had my day in the sun. I think I've influenced a lot of comic book writers
I write scripts in storyboard fashion using stick figures, and thought balloons and word balloons and captions. Then I'll write descriptions of what scenes should look like and turn it over to the artist
I'm doing research for a large comic book on the Beat Generation guys - Allen Ginsberg and Jack Kerouac and those guys
I try and write the way things happen. I don't try and fulfill people's wishes
I'd been familiar with comics, and I'd collected 'em when I was a kid, but after I got into junior high school, there wasn't much I was interested in
It seemed to me you could do anything in comics. So I started doing my thing, which is mainly influenced by novelists, stand-up comedians, that sort of thing
I realize that I'm pretty flawed, but you know - I haven't killed anybody yet.
I don't think I made any really big mistakes; it's just that I chose something difficult to do. Looking back, I suppose I should be grateful that I got as far as I got.
Life is about women, gigs, an' bein' creative.
I thought I had a great opportunity when I started doing my comic book in 1972. I thought there was so much territory to work in.
Am I a guy who writes about himself in a comic book, or am I just a character in that book? If I die, will that character keep going, or will he just fade away?
People will believe absurd things - in the 19th century and now.
As a matter of fact, I deliberately look for the mundane, because I feel these stories are ignored. The most influential things that happen to virtually all of us are the things that happen on a daily basis. Not the traumas.