Will Harvey

Will Harvey
Will Harveyis a software developer and Silicon Valley entrepreneur. At the age of 15 he wrote Music Construction Setfor the Apple II, the first commercial sheet music processor for home computers. Music Construction Set was ported to other systems by its publisher, Electronic Arts. He wrote two games for the Apple IIgs: Zany Golfand The Immortal. Harvey founded two consumer virtual world Internet companies: IMVU, an instant messaging company, and There, Inc., an MMOG company...
NationalityAmerican
ProfessionBusinessman
CountryUnited States of America
It didnt take long to establish myself, as far as people thinking my work was good. They liked it from the start.
Im pretty aggressive, and maybe obnoxious, about trying to get work.
Everybody's like everybody else, and everybody's different from everybody else.
You do not pursue potential conflict unless you hold power over your foe.
I felt more alone that week than any. Sometimes I'd feel a body lying next to me like an amputee feels a phantom limb. All I did was think about Jennie Gerhardt and Alice Quinn and all the decades of people I had known. The more I thought, the more I felt like crying. Life seemed so sweet and so sad, and so hard to let go of in the end. But hey, man, every day is a brand new deal, right? Just keep on working and something's bound to turn up.
And no business can possibly equate happy workers (community) with profit (effectiveness). Happy workers are much more productive workers and hence contribute to profit, but no organization is formed for the idea of pleasing its employees.
I continue to be disappointed that people don't try and diversify the kind of work they are doing in comics.
American Splendor is just an ongoing journal. It's an ongoing autobiography. I started it when I was in my early 30s, and I just keep going.
I don't write about certain arguments I have with my wife. I'd get my head torn off if wrote about certain things.
I think the people who would be the least interested in my work would be people who read lots of comic books.
My parents' work ethic amazed me. How could they put in such long hours, day after day? Part of the reason was to keep the family going - to keep me going. I realized that, although we had different values derived from different cultures and wouldn't agree on certain issues, they were good people, incredible people, and I loved and respected them.
I met Robert Crumb in 1962; he lived in Cleveland for a while. I took a look at his stuff. Crumb was doing stuff beyond what other writers and artists were doing. It was a step beyond Mad.
I think comics have far more potential than a lot of people realize.
I decided I was going to tell these stories. I went around and met Crumb. He was the cartoonist. I started realizing comics weren't just kid stuff.