Will Harvey
Will Harvey
Will Harveyis a software developer and Silicon Valley entrepreneur. At the age of 15 he wrote Music Construction Setfor the Apple II, the first commercial sheet music processor for home computers. Music Construction Set was ported to other systems by its publisher, Electronic Arts. He wrote two games for the Apple IIgs: Zany Golfand The Immortal. Harvey founded two consumer virtual world Internet companies: IMVU, an instant messaging company, and There, Inc., an MMOG company...
NationalityAmerican
ProfessionBusinessman
CountryUnited States of America
The common-sense notion that 'there is a time and a place for everything' gets carried into a set of prescriptions which replicate the social order by assigning social meanings to spaces and times.
Capitalism will never fall on its own. It will have to be pushed. The accumulation of capital will never cease. It will have to be stopped. The capitalist class will never willingly surrender its power. It will have to be dispossessed.
Capitalists behave like capitalists wherever they are. They pursue the expansion of value through exploitation without regard to the social consequences.
The accumulation of capital and misery go hand in hand, concentrated in space.
The freedom to make and remake our cities and ourselves is, I want to argue, one of the most precious yet most neglected of our human rights.
The right to the city is far more than the individual liberty to access urban resources: it is a right to change ourselves by changing the city. It is, moreover, a common rather than an individual right since this transformation inevitably depends upon the exercise of a collective power to reshape the processes of urbanization. The freedom to make and remake our cities and ourselves is, I want to argue, one of the most precious yet most neglected of our human rights.
It's real easy for me to write a lot of stories. I just go and I live through something, and I go home and write about it. It's that quick.
I'm trying to get every man involved in art, into experimental music, or painting, or novel-writing.
I came up with American Splendor. Some people think it's American Squalor.
I was sort of on a mission with 'American Splendor.' I wanted to try to prove that comics could do things. I wanted to expand them beyond superheroes and talking animals. And I knew that was going to take a long time. But I just started writing an autobiography about my quotidian life.
I wake up every morning in a cold sweat, regardless of how well things went the day before. And put that I said that in a somewhat but not completely tongue-in-cheek way.
I'm from the beatnik generation, where everybody wanted to be a poet or writer or something. And at that time, I was a jazz critic, and I was always thinking, theorizing about what makes great art or what's important in art.
I'd like to see the comics' style expanded. I'd like to see artists synthesize traditional comics arts style with fine-arts styles or whatever. I like to see innovation. I don't like it when an art form becomes stagnant.
I kept on buying records and listening to them. Finally, I was able to hear the relationship between the jazz improvisers' solos and the underlying structure that it's based on, the chord progression. That was pretty easy to do in the swing era, y'know, when jazz was, like, pop music, you know. It had made the charts and everything like that.