Sherry Turkle

Sherry Turkle
Sherry Turkleis the Abby Rockefeller Mauzé Professor of the Social Studies of Science and Technology at the Massachusetts Institute of Technology. She obtained a BA in Social Studies and later a Ph.D. in Sociology and Personality Psychology at Harvard University. She now focuses her research on psychoanalysis and human-technology interaction. She has written several books focusing on the psychology of human relationships with technology, especially in the realm of how people relate to computational objects...
NationalityAmerican
ProfessionEducator
Date of Birth18 June 1948
CountryUnited States of America
If we're not able to be alone, we're going to be more lonely. And if we don't teach our children to be alone, they're only going to know how to be lonely.
We're lonely, but we're afraid of intimacy
We're lonely, but we're afraid of intimacy. And so from social networks to sociable robots, we're designing technologies that will give us the illusion of companionship without the demands of friendship.
Technology is seductive when what it offers meets our human vulnerabilities. And as it turns out, we are very vulnerable indeed. We are lonely but fearful of intimacy. Digital connections and the sociable robot may offer the illusion of companionship without the demands of friendship. Our networked life allows us to hide from each other, even as we are tethered to each other. We’d rather text than talk.
People are lonely. The network is seductive. But if we are always on, we may deny ourselves the rewards of solitude.
It used to be that people had a way of dealing with the world that was basically, 'I have a feeling, I want to make a call.' Now I would capture a way of dealing with the world, which is: 'I want to have a feeling, I need to send a text.'
People thought I was very pro-computer. I was on the cover of 'Wired' magazine. Then things began to change. In the early '80s, we met this technology and became smitten like young lovers. But today our attachment is unhealthy.
We are inhibited from aggression by the presence of another face, another person. We're aware that we're with a human being. On the Internet, we are disinhibited from taking into full account that we are in the presence of another human being.
I think that we live in techno-enthusiastic times. We celebrate our technologies because people are frightened by the world we've made.
We all really need to listen to each other, including to the boring bits.
As we distribute ourselves, we may abandon ourselves.
Pinball games were constrained by physical limitations, ultimately by the physical laws that govern the motion of a small metal ball. The video world knows no such bounds. Objects fly, spin, accelerate, change shape and color, disappear and reappear. Their behavior, like the behavior of anything created by a computer program, is limited only by the programmer's imagination. The objects in a video game are representations of objects. And a representation of a ball, unlike a real one, never need obey the laws of gravity unless its programmer wants it to.
We are not as strong as technology's pull.
One thing is certain: the riddle of mind, long a topic for philosophers, has taken on new urgency. Under pressure from the computer, the question of mind in relation to machine is becoming a central cultural preoccupation. It is becoming for us what sex was to the Victorians--threat and obsession, taboo and fascination.