Sherry Turkle

Sherry Turkle
Sherry Turkleis the Abby Rockefeller Mauzé Professor of the Social Studies of Science and Technology at the Massachusetts Institute of Technology. She obtained a BA in Social Studies and later a Ph.D. in Sociology and Personality Psychology at Harvard University. She now focuses her research on psychoanalysis and human-technology interaction. She has written several books focusing on the psychology of human relationships with technology, especially in the realm of how people relate to computational objects...
NationalityAmerican
ProfessionEducator
Date of Birth18 June 1948
CountryUnited States of America
People thought I was very pro-computer. I was on the cover of 'Wired' magazine. Then things began to change. In the early '80s, we met this technology and became smitten like young lovers. But today our attachment is unhealthy.
People thought I was very pro-computer. I was on the cover of Wired magazine. Then things began to change. In the early 80s, we met this technology and became smitten like young lovers. But today our attachment is unhealthy.
It used to be that people had a way of dealing with the world that was basically, 'I have a feeling, I want to make a call.' Now I would capture a way of dealing with the world, which is: 'I want to have a feeling, I need to send a text.'
We are inhibited from aggression by the presence of another face, another person. We're aware that we're with a human being. On the Internet, we are disinhibited from taking into full account that we are in the presence of another human being.
I think that we live in techno-enthusiastic times. We celebrate our technologies because people are frightened by the world we've made.
We all really need to listen to each other, including to the boring bits.
As we distribute ourselves, we may abandon ourselves.
Pinball games were constrained by physical limitations, ultimately by the physical laws that govern the motion of a small metal ball. The video world knows no such bounds. Objects fly, spin, accelerate, change shape and color, disappear and reappear. Their behavior, like the behavior of anything created by a computer program, is limited only by the programmer's imagination. The objects in a video game are representations of objects. And a representation of a ball, unlike a real one, never need obey the laws of gravity unless its programmer wants it to.
We are not as strong as technology's pull.
One thing is certain: the riddle of mind, long a topic for philosophers, has taken on new urgency. Under pressure from the computer, the question of mind in relation to machine is becoming a central cultural preoccupation. It is becoming for us what sex was to the Victorians--threat and obsession, taboo and fascination.
Hold on to your passion - you'll need it!
The computer takes up where psychoanalysis left off. It takes the ideas of a decentered self and makes it more concrete by modeling mind as a multiprocessing machine.
We don't need to reject or disparage technology. We need to put it in its place,
Because you can text while doing something else, texting does not seem to take time but to give you time. This is more than welcome; it is magical.