Rob Manuel

Rob Manuel
Rob Manuelis the English co-founder of the website B3ta...
ProfessionBusinessman
Date of Birth5 December 1973
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The woeful tales of 'Super Mario Bros.' and 'Street Fighter' have taught studios that merely slapping a name to a movie is not enough to bring in the fans of the franchise. Also, the way games now unfold their stories more parallels that of a movie, with characters and plot points actually meaning as much as a high score.
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My wife - an ex journalist and current TV producer - has a rule that she taught me at the start of B3ta. Does the item make you laugh, or does it make you go, 'Oh my God?' If you score on either count, then you have something that is worth sharing.
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High-profile columnists should remember they are in a privileged position. Writing isn't a dreadfully specific skill - it's taught to millions via our schooling system. And opinions? Well, I've yet to meet people without opinions.
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The scariest part to any story is the sliver of truth you hide in the horror. Sometimes its not about the axe wielding murder, but the fact that he's lurking somewhere in your basement. Sure, you keep telling yourself that you'll replace the burnt out light every week.
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'Faraway' takes only minutes or a couple of bus stops to play. The easy to use touch controls work beautifully on the iPad. This is the game that should come standard on every new iPad.
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'Botanicula' tells the story of a group of twigs, nuts, and leaves trying to escape with the life essence of a tree in tow before nasties from another world destroy them and everything else in their path. Yes, it's a point-and-click adventure game, but behind every click, there's a bit of joy to be found. Bugs sing. Bees dance.
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'Borderlands' came out of nowhere to appease the gnawing hunger left behind with the dearth of quality dungeon crawlers on the market.
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Somewhere in your house is a game that could use a good beating. Pick it up. Play to the end. Get all the achievements/trophies out of it. So you've maxed out all your points. Play it again at a harder difficulty. Do something. It's startling the number of games people own but haven't beaten for one reason or another.
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To be honest, I was the world's worst vegetarian. You see - I didn't really like vegetables very much. I'd spent most of my childhood terrified of them - horrid bland mushy things. It's only as an adult I realise that part of the problem is my mother's cooking - she hates using salt and has a tendency to overboil things. Thanks, Mum.
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Videogames based on golf have often been viewed as, to mangle a phrase, a good walk through a virtual world spoiled. Connecting with your virtual golfers has often been as hard for gamers as understanding the sport itself.
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We need games like 'A Closed World' for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.
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To figure out what people think, look at the stories that they tell. We might never get away from the image of Sheldon from 'The Big Bang Theory' breaking down in the middle of the store, not knowing which console to buy, but we can see in TV and movies how regular characters are more and more starting to play games.
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'Fowl Space' was a lovechild of boredom. While in class, two of the developers started passing designs back and forth. Somewhere in the middle of all that ink and crumpled paper, a chicken in a space helmet was born and thus we have 'Fowl Space.'
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One of the great joys of launching your idea on the web is that it's a meritocracy. The good stuff will rise to the top and find an audience, and you don't have to impress one idiosyncratic commissioning editor.