Rob Manuel
Rob Manuel
Rob Manuelis the English co-founder of the website B3ta...
ProfessionBusinessman
Date of Birth5 December 1973
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Videogames based on golf have often been viewed as, to mangle a phrase, a good walk through a virtual world spoiled. Connecting with your virtual golfers has often been as hard for gamers as understanding the sport itself.
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Somewhere in your house is a game that could use a good beating. Pick it up. Play to the end. Get all the achievements/trophies out of it. So you've maxed out all your points. Play it again at a harder difficulty. Do something. It's startling the number of games people own but haven't beaten for one reason or another.
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One of the great joys of launching your idea on the web is that it's a meritocracy. The good stuff will rise to the top and find an audience, and you don't have to impress one idiosyncratic commissioning editor.
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'Waveform' puts you in charge of the wavy pathway of a ship in space. Hit the good stuff and avoid the bad things. While it sounds simple, this title will keep you on your toes as you try to navigate the dark inky space. By hitting the items you want or following the correct path, you build up your combo as well as your speed.
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Understand 'Minecraft,' and you'll begin to understand the power of games. Like any good story, this one begins with a man and a dream. Markus 'Notch' Persson first started on the project to create a three-dimensional world vast in scope, with elements that allowed you to customize your character into the way you want them.
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Keep it simple, stupid. Good game design shouldn't keep you looking at the manual but should have enough depth where you feel like you bring something new to the game every time you play.
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In L.A., we have a saying - 'What do you do?' It's less of a question and more of a self-defense mechanism for wayward screenwriters looking to slip you a first draft, or the occasional actor looking to get in on the latest shoot. But I hate the question because of my own answer - I write about games.
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Not only a great game, 'Uncharted 2' raised the bar for storytelling for the medium. The game treated action as a part of the overall story rather than a way to move from plot point to plot point.
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I'll be the first to admit it - after the first episode, I wasn't sold on Peter Capaldi as the new Doctor of 'Doctor Who,' with the bewildered Clara following behind like a lost puppy, haphazardly flinging aggression around like cream pies in a 'Three Stooges' marathon.
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It takes minutes to play, but 'Unmanned' sticks with you for long after the credits roll. As a part of a two-man team for an unarmed drone, you experience one day in the life of this man who's tired of staring through the camera of a drone flying around the Middle East and keeping his finger on the trigger.
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'Sword and Sworcery' takes you into a world of mystery and music. With sword and shield in hand, the one thing you really need to worry about is getting lost in the vivid pixel artwork. For those of you who have not had the privilege of taking on this journey, truly do yourself a favor and down load 'Sword and Sworcery' on the closest PC.
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Sweet, loveable, and with every click revealing a new surprise, 'Botanicula' creates both a wonderful world where bees and twigs play in the universe and sets up a daring story of a group of unlikely heroes taking on a tree's last hope of survival.
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'Armada d6' proves that some of the best games out there are still being playing on your tabletop.
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'Faraway' takes only minutes or a couple of bus stops to play. The easy to use touch controls work beautifully on the iPad. This is the game that should come standard on every new iPad.