Neill Blomkamp
Neill Blomkamp
Neill Blomkampis a South African-Canadian film director, film producer, screenwriter, and animator. Blomkamp employs a documentary-style, hand-held, cinéma vérité technique, blending naturalistic and photo-realistic computer-generated effects. He is best known as the co-writer and director of the critically acclaimed and financially successful science fiction film District 9 and the dystopian science fiction film Elysium, which garnered moderately positive reviews and a good box office return. He is also known for his collaborations with South African actor Sharlto Copley. He is...
NationalitySouth African
ProfessionDirector
Date of Birth17 September 1979
My own standards that I'll hold myself to is if the product that I'm making feels honest and it feels like I didn't compromise and it just came from an honest, correct place.
My point of view actually on artificial intelligence, which ties into the nature for humans constantly looking into the reasons for why we exist and why consciousness exists changed during the making of Chappie. And I'm not actually completely sure that humans are going to be capable of giving birth to A.I. in the way that films fictionalize it.
You have weak artificial intelligence, which is a robot or a computer system that follows a list of protocols and it's like yes/no answers that can be as complex as you want, and then you have strong A.I., which is basically like a human, like something that can think up a thought that's never been thought up or paint a painting or write a poem.
In the realm of strong A.I. or in the realm of human consciousness, I think that it's been something that troubles humans or forces us to look at it over and over for millennia, or as long as we've really been conscious, because there is no answer. There is no explanation for us, even for a one percent grip to hold on to. So we just don't know why we're here, we don't know how consciousness is created.
News is almost more interesting to me than other people's fiction, if that makes sense. But other people's fiction in terms of design is still incredibly interesting to me.
I think a lot of the inspirations for me are very instinctual and subconscious. I don't over intellectualize stuff much. It's a very instinctual thing.
The fact that natural selection and evolution crafted essentially carbon and water into a mechanism that can think and be conscious means there's nothing in physics that says you cannot do that to a greater degree.
You can build a brain the size of a room, theoretically. You could also build a silicone based life form and it could be sentient. There's no limit to the height that you can reach in terms of design once we figure out how to design things, theoretically.
If it takes several billion years to develop the building blocks which you need, like RNA and DNA, and then those can build multicellular life and then multicellular life can be honed with natural selection to a point where it becomes sentient like us, then at some point that sentient being can begin to manipulate the matter around it to build better sentient life.
I am a firm believer that the pull for human beings is towards the good, generally outweighing the bad.
I had artists that refused to work on Chappie if they were working on a design that actually said Denel on the side of the thing. But anyway, it's the blurring of fiction and reality that was appealing and I certainly did not want them to be in the movie and not be themselves.
I love the idea of people being themselves in films.
I was touching on the idea of the autonomous militaristic or autonomous law enforcement idea, but it wasn't the primary driving force.
Generally speaking, it's a very hard thing to wrap your head around that a drone operator in Nevada can be releasing munitions in the Middle East.