Markus Persson
Markus Persson
Markus Alexej Persson, also known as Notch or xNotch, is a Swedish video game programmer and designer who founded the video game company Mojang alongside Carl Manneh and Jakob Porser in late 2010...
NationalitySwedish
ProfessionGame Designer
Date of Birth1 June 1979
CityStockholm, Sweden
CountrySweden
computer controlled experience future games operating pc seem sliding taking towards worried
I'm worried about the future of computer operating systems, as they all seem to be sliding towards a more controlled experience, taking away much of what makes PC games so much fun.
games similar teams
When I was young, we didn't have indie games. We had 'garage developers' or similar terms, who were just small teams making games out of passion.
develop games love tinker trying turns
Turns out, what I love doing is making games. Not hyping games or trying to sell a lot of copies. I just want to experiment and develop and think and tinker and tweak.
building company facebook history tech user
Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers.
maybe notch relationship thousand
I don't have the relationship that I thought I did with my fans. Maybe I did early on when I had a couple thousand fans, but it's not like us anymore. It's the idea of Notch and the 'Minecraft' community.
degree large levels randomly
'Minecraft' is to a large degree about having unique experiences that nobody else has had. The levels are randomly generated, and you can build anything you want to build yourself.
became certainly changed gradually huge meant people public spotlight telling thrust
'Minecraft' certainly became a huge hit, and people are telling me it's changed games. I never meant for it to do either. It's certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.
I wouldn't want to do anything like 'Minecraft' again, where it's, like, an on-going thing, and there are customers I have to keep happy.
boring money partying people sane spend
Partying is not a sane way to spend money, but it's fun. When we were young, we did not have a lot of money at all, so I thought, 'If I ever get rich, I'm not going to become one of those boring rich people who doesn't spend money.'
few pc people quite
PC gaming has always been strong, and I see it surviving for quite a few more years. It will be around for at least as long as people use PCs.
experience graphics realistic single
I think the more realistic you try to make the graphics and the experience, the more you limit yourself to a single vision.
I think the only way I could make something fun and big is if I don't expect it to be.
ancient favorite good home ibm invaluable keyboard model spend time
I already have it, but a good keyboard is invaluable when you spend a lot of time typing. My favorite one is the ancient IBM Model M I have at home.
cold cynical gaming mobile modern stuff
The only thing I think that is wrong with modern gaming now is the free-to-play stuff on mobile phones. I think it's very cynical and cold and weird.