Markus Persson

Markus Persson
Markus Alexej Persson, also known as Notch or xNotch, is a Swedish video game programmer and designer who founded the video game company Mojang alongside Carl Manneh and Jakob Porser in late 2010...
NationalitySwedish
ProfessionGame Designer
Date of Birth1 June 1979
CityStockholm, Sweden
CountrySweden
became certainly changed gradually huge meant people public spotlight telling thrust
'Minecraft' certainly became a huge hit, and people are telling me it's changed games. I never meant for it to do either. It's certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.
critical genuinely people
Just make games for yourself and try to have a critical eye to what you do. If you genuinely like the game, there will be other people who like it as well.
boring money partying people sane spend
Partying is not a sane way to spend money, but it's fun. When we were young, we did not have a lot of money at all, so I thought, 'If I ever get rich, I'm not going to become one of those boring rich people who doesn't spend money.'
few pc people quite
PC gaming has always been strong, and I see it surviving for quite a few more years. It will be around for at least as long as people use PCs.
censored developer people
I guess people feel like they kind of know me. The game developer me, or the Twitter persona, that's Notch. It's a censored version. The real me is Markus.
run turn work
I've never run a company before, and I don't want to feel like a boss. I just want to turn up and do my work.
blows mind perform
The speed at which modern CPUs perform computations still blows my mind daily.
I wouldn't want to do anything like 'Minecraft' again, where it's, like, an on-going thing, and there are customers I have to keep happy.
maybe notch relationship thousand
I don't have the relationship that I thought I did with my fans. Maybe I did early on when I had a couple thousand fans, but it's not like us anymore. It's the idea of Notch and the 'Minecraft' community.
degree large levels randomly
'Minecraft' is to a large degree about having unique experiences that nobody else has had. The levels are randomly generated, and you can build anything you want to build yourself.
develop games love tinker trying turns
Turns out, what I love doing is making games. Not hyping games or trying to sell a lot of copies. I just want to experiment and develop and think and tinker and tweak.
games similar teams
When I was young, we didn't have indie games. We had 'garage developers' or similar terms, who were just small teams making games out of passion.
building company facebook history tech user
Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers.
annoy contains
Any email that contains the words 'important' or 'urgent' never are, and annoy me to the point of not replying out of principle.