Markus Persson
Markus Persson
Markus Alexej Persson, also known as Notch or xNotch, is a Swedish video game programmer and designer who founded the video game company Mojang alongside Carl Manneh and Jakob Porser in late 2010...
NationalitySwedish
ProfessionGame Designer
Date of Birth1 June 1979
CityStockholm, Sweden
CountrySweden
basically came destroyed dungeon genre good
I really wanted to make a dungeon crawler, but this game came out, 'Legend of Grimrock 2,' which was, like, the perfect dungeon crawler. It basically destroyed the genre for me, and no way could I make a game that good in that genre.
against infinite limited matter power tool
Infinite power just isn't very interesting, no matter what game you're playing. It's much more fun when you have a limited tool set to use against the odds.
computer likes programmer
I'm not an entrepreneur. I'm not a CEO. I'm a nerdy computer programmer who likes to have opinions on Twitter.
exploring home learning sitting teens
I never really had the fun teens of exploring the world because I was sitting at home, learning programming.
computer controlled experience future games operating pc seem sliding taking towards worried
I'm worried about the future of computer operating systems, as they all seem to be sliding towards a more controlled experience, taking away much of what makes PC games so much fun.
develop games love tinker trying turns
Turns out, what I love doing is making games. Not hyping games or trying to sell a lot of copies. I just want to experiment and develop and think and tinker and tweak.
run turn work
I've never run a company before, and I don't want to feel like a boss. I just want to turn up and do my work.
code edit favorite great hot java rapid results running super tool
Specifically, my favorite tool in Java is hot code swapping in debug mode, meaning I can edit the code while the game is running and immediately see the results in the running game. This is super great for rapid tweaking.
annoy contains
Any email that contains the words 'important' or 'urgent' never are, and annoy me to the point of not replying out of principle.
blows mind perform
The speed at which modern CPUs perform computations still blows my mind daily.
maybe notch relationship thousand
I don't have the relationship that I thought I did with my fans. Maybe I did early on when I had a couple thousand fans, but it's not like us anymore. It's the idea of Notch and the 'Minecraft' community.
I wouldn't want to do anything like 'Minecraft' again, where it's, like, an on-going thing, and there are customers I have to keep happy.
degree large levels randomly
'Minecraft' is to a large degree about having unique experiences that nobody else has had. The levels are randomly generated, and you can build anything you want to build yourself.
became certainly changed gradually huge meant people public spotlight telling thrust
'Minecraft' certainly became a huge hit, and people are telling me it's changed games. I never meant for it to do either. It's certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.