John Lasseter

John Lasseter
John Alan Lasseteris an American animator and film director, who is the chief creative officer of Pixar Animation Studios, Walt Disney Animation Studios, and DisneyToon Studios. He is also the Principal Creative Advisor for Walt Disney Imagineering...
NationalityAmerican
ProfessionDirector
Date of Birth12 January 1957
CountryUnited States of America
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When I started work with LucasArts Computer Division back in 1984, I went to the Palace of Fine Arts and saw the Festival of Animation for the first time. I loved the diverse collection of animated films the festival held.
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One of the big moments of my life was watching 'Star Wars' on its opening weekend in Hollywood. I was watching all these people enjoy this film, and I thought: animation can do this.
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I loved animation and cartoons, even when it was not cool when you were in high school. I raced home to see the Bugs Bunny cartoons.
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The Walt Disney Animation studio is the studio that Walt Disney started himself in 1923, and it's never stopped and never closed its doors and never stopped making animation, and it keeps going as kind of the heart and soul of the company.
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He has been a tremendous influence on my career and on most animators and animation directors around the world.
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I'm the biggest fan of animation. I love the history of animation, I know it well.
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Animation is the only thing I ever wanted to do in my whole life. I have no desire for live-action or anything else.
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Computers don't create computer animation any more than a pencil creates pencil animation. What creates computer animation is the artist.
I've noticed with my own kids, it seems like they have so much more homework than I did.
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I've often heard people say that managing creative people is the hardest thing in the world. 'They're never happy, they drive up the cost of things, blah blah blah.' I just manage people the way I always wanted to be managed. That is, to be creatively challenged, but never to be told what to do.
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The specific influences on villains to me is, I love the villains who are really hyper-smart. When at the end of the movie you find out what they were about, and it makes absolutely perfect sense from their point of view.
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A simple rule of thumb is that the more geometric something is, ... the easier it is to reproduce on a computer. The more organic something is, the more difficult it is to reproduce on computer. And so, hence, 'Toy Story' was the perfect story for our first film -- man-made world, man-made environment, flat floors. 'A Bug's Life,' there is nothing geometric about this movie.
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Even if I can't be in Los Angeles, I can be watching reels. I can be looking at the art direction.
Probably more than any other movie we've made here at Pixar, 'Up' was the one we were the most nervous about.