Jennifer Hale

Jennifer Hale
Jennifer Hale is a Canadian-American actress best known for her work in video game franchises including Baldur's Gate, Mass Effect, Metroid Prime, Metal Gear Solid, Spider-Man, BioShock Infinite, and Star Wars: Knights of the Old Republic. In 2013, she was recognized by Guinness World Records for "the most prolific videogame voice actor"...
NationalityCanadian
ProfessionVoice Actor
Date of Birth30 January 1972
CountryCanada
again bug deal demands due kick technical
On a Bioware game, if I say anything that's not on the page, It would create a bug in the system, and it would kick back, and I would have to do it again due the technical demands they deal with.
hard people satisfy sort thousands
Endings are really hard to do, and it's hard to do an ending where it's sort of collaborative with thousands and thousands of people, and to satisfy all those people is impossible.
bit games gone obviously push sell video
Everything about video games has changed. The writing, the acting, the visuals, obviously - everything has gone to a new level. And the difference that I see as an actor is that I don't have to push that extra bit to sell what's going on.
cartoon countless people screw tweak work
There's more flexibility in the cartoon world than there is in video games. In video games, if I tweak a line, I could screw up the work of countless other people with my whim.
fan playing spend suck time watching
I don't spend a lot of time watching my performances after the fact. I suck at playing video games, but I'm a fan of the creativity, the brilliance, and the possibility of the industry.
people
Military people do not get what they want by being emotional.
experience
I had, probably, a more challenging experience growing up than most middle-class chicks.
love time video
That's really one of the things I love about video games. It's a whole new world every time you start.
course
Being able to stay with a character over the course of years is a gift.
I am an outside person; if I don't get outside, I get a little crazy.
I'm used to living in a disassociated universe.
assume
I assume the body language no matter what in doing voiceover. There is a transformative aspect.
ad
In the 'Mass Effect' universe, there is zero ad libbing.
directly intention
I like it when I can hear directly from the writer: what they're seeing, what they're envisioning, and what their intention is.