Ian Bogost

Ian Bogost
Ian Bogost is a philosopher and video game designer. He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he is the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies...
Ian Bogost quotes about
mean important done
Any phrase that suggests play is this domain that's the opposite of work, or the thing that you do when you're done working, should trouble us. Because it means that play is always relegated to the exhaust of life. It's the thing that you do after you do the important stuff, it's what you do on your own time.
done wasting-time really-deep
You can experience play at work, not because you're messing around or wasting time or something, but because you're looking really deeply and seriously at things and asking what is possible, what can be done with them, what new ideas might emerge?
future games hope pay people spend
People don't have to pay right now anyway, ... But, of course, I hope there is a future for my games where people would spend money.
advertising becoming everywhere influence people positively power relationship
I've always had a complicated relationship with advertising. It's everywhere, and it's becoming more and more parasitic. Yet, because it's everywhere it has the power to influence people positively as well as negatively.
georgia kansas moms soccer wonder
You may be in Georgia thinking, 'Gee, I wonder how soccer moms in Kansas feel about that issue,'
diversity game gender industry problem racial split talked
For a long time, we've talked in the game industry about gender diversity as the one problem on the radar, but the racial split is worse.
advance data entertainment experiment form games legitimate polling public social trying
When I get data back from a polling experiment, I look at it as a legitimate experiment in public policy, ... The idea is to make games that have an agenda. I'm trying to advance people, not as an entertainment form but as a social commentary.
changes game opinion people tells
This isn't a game that changes your opinion, but tells you why people have the opinion they do.
campaigns expose exposing good huge lots mount precedent sort speech underlying videogames work wrong
Advertisers, governments and organizations mount huge campaigns to show us what they want us to see, and we want to expose what they're hiding. There's lots of precedent for this sort of speech in print, in film (and) on the Web, but we think videogames are particularly good at exposing the underlying logics of these organizations--how they work and what's wrong with it.
art crazy kids
Forcing your spouse to stop doing that bad habit that drives you crazy, or making your kid be better at math or at art or at swimming, or making your parents or your in-laws not be annoying in the way that they're annoying, these are sometimes doomed goals.
dream thinking interesting
We have been trained to think we have enormous power over the world. Whatever you dream, you can do. Anything can be bent to your will. But actually isn't it much more interesting to imagine that you're quite small?
goal personality kind
There are personality traits, or baggage from their backgrounds, goals that they have and the first thing I need to do is understand and then acknowledge and then accept those properties. That's kind of the baseline requirement to have a productive relationship.
wife different my-wife
There are also many things my wife can't stand about me, and there are certain capacities that she has that are different than mine. The trick is to find compatibilities.
wife kitchen desire
My wife, there's certain kinds of housework that she just doesn't see as necessary to do in the way that I do. Things like the state of our closet or where things are in the kitchen. I have this almost unhealthily obsessive desire to have things in their place and she just totally doesn't. And this is a potential point of conflict, of course.