Ian Bogost

Ian Bogost
Ian Bogost is a philosopher and video game designer. He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he is the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies...
Ian Bogost quotes about
son my-son
My lawnmower can't change in the way that my son can or that I can.
thinking dating people
Normally if you're dating, you're looking for compatibility, and then the moment that there's incompatibility, you're like, "Well, swipe left on that, let's just keep looking." In some ways I think the same lessons apply to people that apply to objects. It's just much easier to see that lesson in things because they're these fixed intangible lumps of stuff. People are not. They can change.
personality habit personality-traits
There are things about us that make us who we are, personality traits, or capacities that we have, or knowledge we possess or that we don't possess, habits we have that are good or bad.
assuming possibility pleasure
Wouldn't we all rather have the possibility of finding pleasure and delight in literally anything we might encounter? Instead of assuming that actually there are only these three things where pleasure and delight are possible. Like oh, it's television and socialization and work, and then everything else is the smoke I have to somehow choke my way through in order to get to the good parts.
trying attention pay-attention
There's just an enormous vast universe of possible intrigue out there and why not pay attention to it? Because then you're not burdened with trying to find that meaning in yourself all the time.
fun people
Generally speaking, when people use the word fun, it's like a placeholder. You know, "How was your evening?" "Oh it was fun."
fun extraordinary
When we use this word fun, it sort of bangs up the ordinary and the extraordinary altogether.
fun strange unusual
Fun has to do with habitual activities but then also terrifically novel or unusual ones. It works as a sort of strange milkshake of those concepts.
fun thinking something-new
When we think about play and games and the situations in which having fun is seen as an outcome, they often have to do with repetition. You're returning to something again, and even despite that similarity, you squeeze something new out of it.
fun thinking people
Fun doesn't have anything to do with pleasure, necessarily. I think this will be terrifically unintuitive for people.
fun thinking pleasure
We're used to thinking of fun as a sort of synonym for light pleasure.
fun thinking
A fun movie is something that is pleasurable without being demanding, you don't have to think too hard.
fun struggle thinking
If you think about the contexts in which we talk about things being fun, often there's a certain kind of misery or effort that's involved with it. The difficulty of travel, getting all your bags packed and your work done and navigating the airports and all that. That sort of struggle.
sports fun night
With sports and games, you have fun despite working very hard, even despite failing repeatedly. Even the fun of a night out, you have to get somewhere and do all the conversational, social work of being out. There's effort involved. But then when you're finished, you can conclude, "Actually there was something gratifying about the hardship that I just encountered." That discovery of novelty is where the molten core of fun is.