Gary Cooper
Gary Cooper
Gary Cooperwas an American film actor known for his natural, authentic, and understated acting style and screen performances. His career spanned thirty-five years, from 1925 to 1960, and included leading roles in eighty-four feature films. He was a major movie star from the end of the silent film era through the end of the golden age of Classical Hollywood. His screen persona appealed strongly to both men and women, and his range of performances included roles in most major movie...
NationalityAmerican
ProfessionMovie Actor
Date of Birth7 May 1901
CityHelena, MT
CountryUnited States of America
While we cannot uncover all the nuances that occur inside any company, our work on Take-Two leads us to believe that serious problems surround the company's governance.
They just neglected a large portion of the front row.
I'm not too sure UK would be willing to let us use their fields, even the practice field. We wouldn't be a problem. Our season doesn't overlap with (the men's).
Take-Two will release GTA: San Andreas in October. San Andreas is widely anticipated to be largest game of the year, with the potential to sell over 10 million units worldwide, ... As a result, we expect that any weakness in the shares as the result of this morning's announcement to be temporary.
To take advantage of the system, the locals are going to have to have the technologies in place. The locals and the states have to find the resources.
Lower prices are likely to stimulate increased demand, but to what degree is unknown.
It's the biggest sport nobody's ever heard of. We're just trying to spread the interest.
The releases of 'Doom 3' and 'Half-Life 2' may be more responsible for more computer upgrades than any other factor in the past several years, ... This could revive a PC games sales environment that has not seen a year-over-year weekly sales increase in units or dollars since the end of February 2003.
We ... believe that the loss of Jeff Lapin, an experienced industry veteran, should be viewed negatively, ... However, we believe that most investors hold Take-Two for one reason: GTA: San Andreas.
We believe that Take-Two overpaid for the license given the lack of exclusivity and relatively small size of the baseball category. The only winners here are the Players Association due to the size of the minimum guarantees, and first-party publishers due to the lack of future competition from EA Sports in the baseball genre.
Women really have an eagerness to hit things. These girls are athletes.
Higher price points for the blockbuster titles in 2004 and 2005 can condition the video game consumer for the acceptance of broader price increases during the next video game cycle and beyond. We encourage the industry to look longer-term at the potential necessity to raise prices to maintain growth.
In turn, a larger installed base of hardware should lead to higher sales of video game software. In particular, we believe that these price points will appeal to a more mass-market audience.
We believe key employee retention, over-dependence on one title, high cost structure, cash burn, and mounting liabilities, are some important reasons why an acquisition of Take-Two is highly unlikely.