Gabe Newell
Gabe Newell
Gabe Logan NewellNovember 3, 1962) is an American co-founder and managing director of video game development and digital distribution company Valve. After having dropped out of Harvard University, Newell spent thirteen years working at Microsoft on the first three Windows versions. With Mike Harrington, he co-founded Valve in 1996 and remains its managing director...
NationalityAmerican
ProfessionEntrepreneur
Date of Birth3 November 1962
CountryUnited States of America
art games design
Ninety percent of games lose money; 10 percent make a lot of money. And theres a consistency around the competitive advantages you create, so if you can actually learn how to do the art, the design, and the programming, you would be consistently very profitable.
technology giving people
The easiest way to stop piracy is not by putting antipiracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates.
wizards tomorrow programmers
The programmers of tomorrow are the wizards of the future,
valve
Valve wouldn’t have gotten its start
smart people marketing
The internet is super smart. If you do something that is cool, that's actually worth people's time, then they'll adopt it. If you do something that's not cool and sucks, you can spend as many marketing dollars as you want, [they] just won't
thinking space people
I think Windows 8 is a catastrophe for everyone in the PC space. I think we'll lose some of the top-tier PC/OEMs, who will exit the market. I think margins will be destroyed for a bunch of people.
space giants crabs
I've always wanted to be a giant space crab.
lying trying internet
Don't ever, ever try to lie to the internet....
magic looks wizards
The programmers of tomorrow are the wizards of the future. You're going to look like you have magic powers compared to everybody else.
keyboard longer mouse stable time touch
We think touch is short-term. The mouse and keyboard were stable for 25 years, but I think touch will be stable for 10 years. Post-touch will be stable for a really long time, longer than 25 years.
audience boring bunch information needed order processing reach single steam worldwide
It used to be that you needed a $500-million-a-year company in order to reach a worldwide audience of consumers. Now, all you need is a Steam account. That changes a whole bunch of stuff. It's kind of a boring 'gee, information processing changes a stuff' story, but it's going to have an impact on every single company.