Don Bluth
Don Bluth
Donald Virgil "Don" Bluthis an American animator, film director, producer, writer, production designer, video game designer and animation instructor who is known for directing animated films, such as The Secret of NIMH, An American Tail, The Land Before Time, All Dogs Go to Heavenand Anastasia, and for his involvement in the LaserDisc game Dragon's Lair. He is also known for competing with former employer Walt Disney Productions during the years leading up to the films that would make up the...
NationalityAmerican
ProfessionAnimator
Date of Birth13 September 1937
CityEl Paso, TX
CountryUnited States of America
In the animation world, people who understand pencils and paper usually aren't computer people, and the computer people usually aren't the artistic people, so they always stand on opposite sides of the line.
We started getting the script to different people and we were in the business of trying to fund it so we could get it off and running, and all the characters and sets designed and everything.
When I think about how fat the studios have become, I laugh. You have 24 people in the layout department-we're fat with personnel. All the rules and attitudes change in that kind of environment.
You know what, the second Dragon's Lair game... I think very few people saw it. And Dirk and Daphne did get married and they had children. They have 13 kids. And she still looks great!
In the corporate structure, you get people who are highly competitive with each other... Trying to get more money and more prestige.
Universal, they've been pretty good too, but Steven rules his own kingdom, so you don't tell him what to do with his pictures.
Once you work with a studio on a film, the studio is sort of like this enormous clam that just opens, takes everything and then closes, and no one enters again. They own it all.
We'd love to do Space Ace 3D. It has a lot of potential. But, it is really up to the publishers.
There's about 260 rooms in the new castle which you go through, but it's all about the game play.
It's whatever sells; it's the business of it.
The studios will go wherever they smell money. It's like sharks to the blood.
If the machines can take the drudgery out of it and just leave us with the joy of drawing, then that's the best of both worlds - and I'll use those computers!
I cannot explain why they made that sequel to Secret of NIMH. Because they claim that it the original didn't make money, so what was the enthusiasm to make a sequel?
I have never seen a game's graphics look so sharp and clean. The sound design for the game is also unique on the Xbox. The memory on this system allowed us to provide the user with 5.1 Dolby surround sound for home theatre owners.