David S. Goyer
David S. Goyer
David Samuel Goyeris an American screenwriter, film director, novelist, producer, and comic book writer...
NationalityAmerican
ProfessionDirector
Date of Birth22 December 1965
CountryUnited States of America
advanced cold cut gradually initially presenting simulation teeth war
'Call Of Duty' initially cut its teeth on World War II simulation stuff, and then we gradually advanced to the end of the Cold War, but you can't keep doing the same thing over and over again. And I think that because 'Call Of Duty' cut its teeth on presenting 'realism,' in quotes... verisimilitude.
came gritty movies mutant ninja
'Batman Begins' came out and it was really successful, and it had gritty naturalism. And suddenly... I can't tell you how many movies I was pitched where it was, 'We want to do what you did with 'Batman' but with 'Teenage Mutant Ninja Turtles,' or whatever.
added books change comic course evolved fly original remain sorts until
Superman has evolved continually in the comic books over the course of 75 years. He couldn't even fly for years in the original comic books. Kryptonite wasn't added until the '60s. All sorts of things like this. If a character is going to remain vital, he does have to change with the times.
assurance book comic good hollywood knowing loves property published sold stamp took
Hollywood loves pre-validation. Even if someone has a property that was first published as a comic book that sold only 5,000 copies, for Hollywood, that is a stamp of approval. 'Oh, it was already published in another medium? Must be good!' They get assurance from knowing that someone else already took the risk.
basically complex epics genres narratives platforms roles studios towards
New platforms are emerging: Netflix, Amazon, Hulu and Xbox. And film actors are gravitating towards television, because there are basically better roles there. Television is making the kind of epics and genres that the movie studios used to make, and often doing it better with more complex narratives and corresponding budgets.
action believe character difficult disagree female happen hard hollywood people woman wonder
I think Wonder Woman is a very difficult character to crack. More difficult than Superman, who is also more difficult than Batman. Also, a lot of people in Hollywood believe that it's hard to do a big action movie with a female lead. I happen to disagree with that.
cons family hard material people pressures pros torture understand
I am an artist, and I understand the pros and cons of being an artist, and the pressures of being an artist, and how much being an artist can be torture to people around you; you know, you friends and your family and how material you can be, and how it's hard to take criticism and all the things like that.
assimilate comic hard jewish mainstream originally publishing time trying
When Superman was originally created, by Siegel and Shuster, they were two Jewish immigrants that were desperately trying to assimilate into America. They were having a hard time because they were Jewish. They wanted to get in to mainstream publishing but they couldn't. That's why they, and a lot of Jewish guys, went into comic books.
argue decide found instance ipad played realistic school sword totally
You have to decide what kind of story you're going to tell. For instance I would argue a movie like 'Toy Story 3,' which isn't realistic at all, is really emotional and involving. It just depends. I played this game called 'Superbrothers: Sword & Sworcery EP' for iPad that is totally old school 8-bit, which I found very moving.
destroys experience player theory
There's a theory in gameplay, particularly in first person shooters, that sometimes you don't want to have that much of a character because then it destroys the experience of the player being that character.
connect movies stranger struck trying whether
There's been a long lineage of a stranger in a strange land, whether it's 'E.T.,' 'Starman,' or other movies about trying to connect with humanity; it struck me that's what a Superman story really is.
allowed experience successful
'Flash Forward' was one of the big heartbreaks of my career. It was just this very frustrating experience. If we'd been allowed to tell the story we wanted to tell, I don't know that it would've been more successful or not. There's no way to know.