David Crane
David Crane
David Craneis an American writer and producer. He is one of the creators of the television sitcom Friends, along with his longtime friend Marta Kauffman...
NationalityAmerican
ProfessionTV Producer
Date of Birth13 August 1957
CityPhiladelphia, PA
CountryUnited States of America
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We wanted to create an environment where if a game player enjoyed the 'writing style' of a particular game designer, he or she could look for the next game by that same author and not be disappointed.
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We kept insisting that so long as you cared about the characters and there was a universal aspect to the story you didn't have to service every demographic.
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What is most important to us is that we don't have people pretending to be clients trying to get into this line to receive benefits they're not entitled to.
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You have a story, it doesn't work, you throw it out, and you have to come up with another story in the same week. That goes away and you have to find a third story. Every night you're coming up with a whole new idea.
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We need to have Charles Taylor turned over to us and put into a detention cell where he will receive a fair and open trial, ... He is presumed innocent until proven guilty.
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We are building more and more screened porches, sunrooms, decks and all sorts of outdoor spaces.
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I'd like to hope that years from now people can look at the reruns...and say 'That is still a really funny show' or 'It's still really sweet.' And if that happens ... I'll be thrilled.
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One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge.
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Plus, I was a math and science whiz from my first introduction to the subjects.
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My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned.
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I think we paid a fair price at the right time. Companies like this don't become available in our sector very often.
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I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business.
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Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair.
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Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion.