Dave McKean

Dave McKean
David "Dave" McKean is an English illustrator, photographer, comic book artist, graphic designer, filmmaker and musician. His work incorporates drawing, painting, photography, collage, found objects, digital art and sculpture. McKean's projects include directing an original feature titled Luna and a book with the evolutionary biologist Richard Dawkins...
character space together
My stuff is generally quite collage-y anyway. So it's sort-of suited to gathering raw materials like shooting actors, then making stills or animating characters, then just bringing them all together in a 3D space. That process is very close to my 2D work anyway.
character long design
But actually making pictures to look like my pictures, I've done it for so long, I'm kind of used to it now. So at the beginning of the process, designing and storyboarding everything, I sort of did all that. And then designed the characters, and doing the textures for the characters, and the texture maps to cover all the animated characters and the sets, I did those, because that's where my sort of coloring and textures get imprinted on the film.
character thinking expression
I've always used masks. I think it's a lot about the fact that masks often reveal a sort of subconscious element to a character. The mask is carved and given an expression or markings to reveal something, even though it's shielding the face. Even though it's hiding the face, it seems to reveal something underneath.
dream real character
I like stories that exist both in the naturalistic world and in our imaginative lives, films are so immersive in that sense, we can explore how our characters think and dream, as well as how they exist in the real world.
character thinking media
I'm always thinking about story, and the development of ideas or images, so with all types of media, I'm simply trying to communicate the feelings and ideas in the story or characters in the most appropriate and effective way.
grown provoke test trying
We've grown up together, so there's no b------- in our relationship. We test each other, and provoke each other into trying new things.
feature few films meet neil point sort
We had a sort of five-year plan. Neil wanted to go off and do Hollywood, while I wanted to make little films in my barn, on my own, and not show them to anybody, and see how it went. And the idea was, I'd get a point of view, and he'd get some clout, and then we'd meet up in a few years and make a feature film. Which is pretty much how it worked.
real brain looks
Usually, the most difficult thing to do is photo-real stuff. Something that has to actually look like the real world, because it's just so difficult to do that. We're just so used to looking at the real world, our brains instantly see when something is not quite right.
long feelings mind
I've always liked making things that don't deny the medium that they're made in. If it's collage, I'm happy for it to look like that. If it's a film made with computers, I don't mind that it looks like a film made with computers as long as it still has a feeling or a mood or an atmosphere that is relevant.
book inspiration voice
The inspiration is all in the script, in the text. So whatever it is, either it is a film or a book to be illustrated, anything. Everything you need to know is in the text. So the thing is trying to find right tone and voice, the right style, the right way of expressing the emotions in a story or in the location of the story, but it is all in the text.
want fantasy film
I don't want to get pigeonholed just doing just family films and fantasy films... I don't really want to get pigeonholed just doing anything in particular.
letters way eras
I love the silent era because you can see the rules being written, the grammar of film being created. Most of my films are in some way love letters to the silent era.
color trying quality
I kind of enjoy the limits. If you've got no limits, you can do absolutely anything, it's very difficult, actually. I always enjoyed working with machines like color photocopiers and letter-pressing type settings, things where the limits are very apparent. You push the machine to do something, and it tries to do its best, and it usually has wonderful qualities all of its own. Then you get a sort of dialogue going, and the limitations become qualities.
simple interesting use
PhotoShop is a program I use all the time with my 2D stuff. And that's an extraordinary program - you really can do anything there, and I've never hit my head on the ceiling. The 3D stuff is incredibly complicated, monstrously complicated, but for the things that I want to do, I've found very simple and interesting ways, I hope, of making images without getting tied up too much in the maps and technicalities.