Andy Serkis
Andy Serkis
Andrew Clement "Andy" Serkisis an English film actor, director and author. He is best known for his performance capture roles comprising motion capture acting, animation and voice work for such computer-generated characters as Gollum in The Lord of the Rings film trilogyand The Hobbit: An Unexpected Journey, the eponymous King Kong in the 2005 film, Caesar in Riseand Dawn of the Planet of the Apes, Captain Haddock / Sir Francis Haddock in Steven Spielberg's The Adventures of Tintinand Supreme Leader...
NationalityEnglish
ProfessionMovie Actor
Date of Birth20 April 1964
CityLondon, England
It's a different rhythm than most movies. For a lot of the actors, you're 12,000 miles away from home. It becomes a way of life - getting up at five in the morning, shooting every day, day in day out, for 270 days. The new cast playing the dwarves were carrying incredibly heavy weights in their suits, they sat through hours of make-up every day. So it's quite challenging from a stamina point of view.
I'm working from home a lot. That's very unusual because I'm away a lot, sometimes working on the other side of the world for long periods of time. So, it's hard to manage in the sense that I want to be the best dad I can be but it's almost harder when you have your kids outside the door.
Working from home is so, so hard because I want to be present for them and yet there's so much to do work-wise. That's the biggest challenge for me.
I guess I just tend to feel at home wherever I go.
The thing is, I don't just take roles because they're performance capture.
If James Franco's wearing a costume, and I'm wearing a motion capture suit, we don't act any differently with each other because of what we're wearing. We're embodying our roles.
I had to relearn how to ride a horse like an ape. I had to change how I jumped off and how I gripped them with my thighs and distribute my weight differently.
I've done a lot of films that are purely live-action roles, and even if I hadn't come across performance capture as a technology, I think I'd always consider myself a sort of mercurial actor.
The voice he created for character was so perfect. The character was quite scary and the voice was quite scary at times.
What's fantastic is that there's a real growing appreciation for performance-capture technology as a tool for acting.
This was absolutely, really needed because we were doing really badly this year.
Every single frame has got something going on in the background; in many ways, it's an embarrassment of riches. I guess some of the New York scenes, especially in the third act when Kong is back. Some of that rampage stuff, with the people running down the street and all the shop signs and all the neon that just goes on for miles. Those big aerial shots in New York that completely faithfully re-create New York at the time. That's pretty special stuff.
As I started to research gorillas, I began to understand that they're all totally individual and idiosyncratic, and they have their own personalities.
I spent a lot of time on my own working out the physical vocabulary for how Gollum moved. As I say, I drew on a lot of Tolkein's descriptions of how he moves, but also the conceptual artist sketches.