Andrew Stanton
Andrew Stanton
Andrew Stantonis an American film director, screenwriter, producer, and voice actor based at Pixar Animation Studios. His film work includes writing and directing Pixar's A Bug's Life, Finding Nemo, and WALL-E, and the live-action film, Disney's John Carter. He also co-wrote all three Toy Story films and Monsters, Inc...
NationalityAmerican
ProfessionDirector
Date of Birth3 December 1965
CityRockport, MA
CountryUnited States of America
The thing about working at Pixar is that everyone around you is smarter and funnier and cleverer than you and they all think the same about everyone else. Its a nice problem to have.
I think in the future we might see things arrive the way Prince announces a concert where a few days before the show he announces it and tickets just go up. You might see that with movies and other things.
John [Lasseter] always said that he was Andy, and Joe [Ranft] and I were Sid, and I think that's true.
I never think about the audience. If someone gives me a marketing report, I throw it away.
I mean, frankly, I'm not speaking as a representative of Disney or Pixar, I'm speaking as just myself as a filmmaker: I don't go into anything that often thinking about a sequel.
Loneliness is, I think, people's biggest fear, whether they are conscious of it or not.
In fact, I don't think I'll ever make anything that will feel as divinely dropped in my lap as the opening of 'Wall-E.'
There's a lot of downsides to social media, but one of the nice things is that you can cut through all the BS and go straight to the person and ask them directly. I think that's a wonderful thing. I love talking to people who are true fans or who have a true love of cinema, and so if I can talk to them directly, great.
The way Pixar has always worked is that we think of an idea and then we make it. We don't develop lots of ideas and then pick one.
We're not supervised. We're sort of allowed, like an independent filmmaker, to do what we want. You don't get that freedom anywhere else. And this is the only studio outside of Disney, when Walt Disney ran it, where an artist runs the whole place. Here, it's John Lasseter, and that trickles down.
It's like trying to turn an aircraft carrier around. It takes a long time for things to stop, so we took advantage of working very fast and redid a large part of the picture.
The big myth is that we want to make the best computer-animated movie in the world. And it's like, no. We want to make the best movie we can make.
It'll look even better now for somebody at home than it ever did for anybody seeing it for the first time in the theater.
You end up using your own instincts. You end up having the guts to do what you should have done all along. After a while, we needed to give (the movie) back our voice. We went too far in listening to every single thing (Disney) told us to do.