Andrew Stanton
Andrew Stanton
Andrew Stantonis an American film director, screenwriter, producer, and voice actor based at Pixar Animation Studios. His film work includes writing and directing Pixar's A Bug's Life, Finding Nemo, and WALL-E, and the live-action film, Disney's John Carter. He also co-wrote all three Toy Story films and Monsters, Inc...
NationalityAmerican
ProfessionDirector
Date of Birth3 December 1965
CityRockport, MA
CountryUnited States of America
I'm still craving approval from my parents. It took a lot of success for me to realize it was never coming. It's just not in their nature.
I've always been shocked and waiting-for-the-other-shoe-to-drop that a girl would ever talk to me, let alone want to marry me. They always seem to hold the power to me, and from my mother to my wife to my daughter, every time I try to really figure them out, and think I've got them pegged, I pay for it.
There's a lot of downsides to social media, but one of the nice things is that you can cut through all the BS and go straight to the person and ask them directly. I think that's a wonderful thing. I love talking to people who are true fans or who have a true love of cinema, and so if I can talk to them directly, great.
I'm also a huge cinephile, and I have witnessed that to honor the book literally word-for-word never makes a good movie.
Most people know me at Pixar as the guy that doesn't like to do sequels or very reluctant to do sequels.
I've always felt you unearth story, like you're on an archeological dig.
I've been a fan of movies longer than anything else. One thing I learned a long time ago is that you can't translate a book literally to the screen. It won't work because it's a different medium. And it would be the same in reverse.
Sadly, my hobby is what I do for work, so I don't go off and go fishing. I go home and veg, and then I go back to work.
Change is fundamental in story. If things go static, stories die.
A strong theme is always running through a well-told story,
There's nothing that you like in this world that wasn't influenced by a bunch of key things; nothing came completely clean out of a vacuum.
The way Pixar has always worked is that we think of an idea and then we make it. We don't develop lots of ideas and then pick one.
Working at Pixar you learn the really honest, hard way of making a great movie, which is to surround yourself with people who are much smarter than you, much more talented than you, and incite constructive criticism; you'll get a much better movie out of it.
Drama is anticipation mingled with uncertainty.