Will Wright

Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
add american-scientist case dynamic expansion invading
The Sims is kind of an interesting case because we had all these expansion packs. We were able to incrementally add on and explore without invading the core dynamic or the core game play.
business eastern expansion locations perhaps pursue russia sites strategy viewing
We are viewing this expansion as a long-term strategy for business expansion in Eastern Europe, ... We are going to pursue sites in Russia and perhaps other locations as well.
both canada chance clearly climate expansion focused following football forward game growing happens healthier itself knows nfl renew results seen stepped strong supported
Clearly he also knows the CFL wouldn't have had the chance to renew itself following the U.S. expansion had the NFL not stepped forward and supported us. They've seen what happens when there's a strong organization that is focused on growing the game in Canada and what it results in is a healthier football climate for both of our leagues.
mcdonalds ideas expansion
I like to talk about lint and coasters, the expansion of the universe and maybe McDonald's. I'm completely turned off by the idea of politics.
appeal fairly limits tools weak
The tools are the weak spot, That limits its appeal to a fairly hard-core group.
american-scientist based failure game opposed outside player
We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control.
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
almost brings experience games themes
But the themes our games are about, almost everyone brings their own experience to.
emotional game imagine states
Imagine a game that can sense your interests, emotional states and abilities,
currently future versions
We also have future versions of the single-player Sims currently in the works.
american-scientist cool download everyday fan fans gotten ironic point sites surf
It's gotten to the point now where I surf the fan sites everyday and download cool things the fans have created, which is really ironic in a way!
american-scientist exactly hard ideas
We're experimenting with new ideas we can put into it, which makes it hard for me to say exactly when we will be done with them.
popular primary
I think the primary thing that's made the Sims popular is that they're accessible,
age age-and-aging american-scientist clicks concerns few needs second smoothly
The second thing for me, probably a few clicks down, is the idea that The Sims smoothly age and have different concerns and motivations and needs at different age ranges.