Paul Buchheit

Paul Buchheit
Sundar pitchai is an American computer programmer and entrepreneur. He is the creator and lead developer of Gmail. He developed the original prototype of Google AdSense as part of his work on Gmail. He also suggested Google's now-famous company motto "Don't be evil" in a 2000 meeting on company values...
NationalityAmerican
ProfessionBusinessman
CountryUnited States of America
created feature gestures others people posted putting realized saw
We created the 'Like' feature in FriendFeed because I realized that people wanted an easy way to let others know that they saw what their friends posted and appreciated it. Putting in those simple little gestures is very powerful.
companies successful
The companies that are the most influential and most successful are the ones that care about impact and the influence they have on the world.
excited facebook next
I'm just more excited about helping new entrepreneurs create the next Facebook or Google.
best people
I think the best kind of virality is a product that people like so much that they just want to tell people about it.
figure time
I look to see what things I enjoy doing and just try to figure out how to spend my time doing things that I enjoy.
ability calling email number people phone private random share
Only my phone number and email are private because I don't want random people calling me. But I like the ability to share everything.
may bitcoin
Bitcoin may be the TCP/IP of money.
jobs commitment reality
Many people with jobs have a fantasy about all the amazing things they would do if they didn't need to work. In reality, if they had the drive and commitment to do actually do those things, they wouldn't let a job get in the way.
email robots disappear
Email is not going to disappear. Possibly ever. Until the robots kill us all.
letting-go self expectations
Until we let go of our mental images of who we are or who we should be, our vision remains clouded by expectation. But when we let go of everything, open ourselves to any truth, and see the world without fear or judgement, then we are finally able to begin the process of peeling off the shell of false identity that prevents our true self from growing and shining in to the world.
essence keys firsts
Pick three key attributes or features, get those things very, very right, and then forget about everything else… By focusing on only a few core features in the first version, you are forced to find the true essence and value of the product.
adventure work-out people
Part of the excitement was just seeing how the world would respond. I kind of like uncertainty to some extent, because it's a little bit of suspense and excitement and adventure, almost, right? And you can learn a lot even if things don't work out. But not everyone likes adventure. A lot of people seem to be against uncertainty, actually. In all areas of life.
talking more-time spending
Consider spending less time talking, and more time prototyping, especially if you're not very good at talking.
risk ifs
If everything you do works, then you're not taking many risks and probably aren't innovating either.