John Lasseter

John Lasseter
John Alan Lasseteris an American animator and film director, who is the chief creative officer of Pixar Animation Studios, Walt Disney Animation Studios, and DisneyToon Studios. He is also the Principal Creative Advisor for Walt Disney Imagineering...
NationalityAmerican
ProfessionDirector
Date of Birth12 January 1957
CountryUnited States of America
thinking shoes genre-is
The spy genre is something I loved.It also extends to the bad guy because I think, to me, what I love the most about the spy genre is when you have a great bad guy. What makes a great bad guy, to me, is the logic. What he's about has to make sense to me, that if I was in his shoes, yeah, right, that makes sense.
art thinking good-movie
Animation, for me, is a wonderful art form. I never understood why the studios wanted to stop making animation. Maybe they felt that the audiences around the world only wanted to watch computer animation. I didn't understand that, because I don't think ever in the history of cinema did the medium of a film make that film entertaining or not. What I've always felt is, what audiences like to watch are really good movies.
technology thinking surround-sound
Every technology that comes into filmmaking is first a gimmick. Think about sound with 'The Jazz Singer' or the first colour or surround sound - it takes a while for filmmakers to understand how to use it.
mean unique thinking
You need others. Too often people think that being unique means being isolated, and being a great artist means coming up with genius ideas out of nowhere. Nothing could be farther from the truth.
thinking skills creative
When I look at the success I have, it's because of my creative thinking skills.
movie real thinking
I love movies that make me cry, because they're tapping into a real emotion in me, and I always think afterwards: how did they do that?
thinking ifs
If you can think about it, you can create it.
animated animation arts collection computer diverse division festival films fine palace saw time work
When I started work with LucasArts Computer Division back in 1984, I went to the Palace of Fine Arts and saw the Festival of Animation for the first time. I loved the diverse collection of animated films the festival held.
I've noticed with my own kids, it seems like they have so much more homework than I did.
blah cost creatively hardest heard manage managing people
I've often heard people say that managing creative people is the hardest thing in the world. 'They're never happy, they drive up the cost of things, blah blah blah.' I just manage people the way I always wanted to be managed. That is, to be creatively challenged, but never to be told what to do.
absolutely influences love point specific villains
The specific influences on villains to me is, I love the villains who are really hyper-smart. When at the end of the movie you find out what they were about, and it makes absolutely perfect sense from their point of view.
difficult easier flat geometric organic perfect reproduce rule simple thumb
A simple rule of thumb is that the more geometric something is, ... the easier it is to reproduce on a computer. The more organic something is, the more difficult it is to reproduce on computer. And so, hence, 'Toy Story' was the perfect story for our first film -- man-made world, man-made environment, flat floors. 'A Bug's Life,' there is nothing geometric about this movie.
art looking los watching
Even if I can't be in Los Angeles, I can be watching reels. I can be looking at the art direction.
Probably more than any other movie we've made here at Pixar, 'Up' was the one we were the most nervous about.