John Lasseter

John Lasseter
John Alan Lasseteris an American animator and film director, who is the chief creative officer of Pixar Animation Studios, Walt Disney Animation Studios, and DisneyToon Studios. He is also the Principal Creative Advisor for Walt Disney Imagineering...
NationalityAmerican
ProfessionDirector
Date of Birth12 January 1957
CountryUnited States of America
companies competition family help love missing people press produce studio talented tends titles walks
The press always tends to say these companies are competitors. They are missing the point. As a fan, I want to help the industry. I would love for every studio to produce a blockbuster so we can get more talented people in the industry. Competition to us is when a family walks up to the multiplex and all those titles are up there. I want everyone to be successful.
characters company convinced creating disney feature films five memorable produce within
Pixar's short films convinced Disney that if the company could produce memorable characters within five minutes, then the confidence was there in creating a feature film with those abilities in story and character development.
chance produce shots
One of the things about animation is it's so expensive to do the animation, that you can't produce coverage. You only have one chance to make every shot.
animated animation arts collection computer diverse division festival films fine palace saw time work
When I started work with LucasArts Computer Division back in 1984, I went to the Palace of Fine Arts and saw the Festival of Animation for the first time. I loved the diverse collection of animated films the festival held.
I've noticed with my own kids, it seems like they have so much more homework than I did.
blah cost creatively hardest heard manage managing people
I've often heard people say that managing creative people is the hardest thing in the world. 'They're never happy, they drive up the cost of things, blah blah blah.' I just manage people the way I always wanted to be managed. That is, to be creatively challenged, but never to be told what to do.
absolutely influences love point specific villains
The specific influences on villains to me is, I love the villains who are really hyper-smart. When at the end of the movie you find out what they were about, and it makes absolutely perfect sense from their point of view.
difficult easier flat geometric organic perfect reproduce rule simple thumb
A simple rule of thumb is that the more geometric something is, ... the easier it is to reproduce on a computer. The more organic something is, the more difficult it is to reproduce on computer. And so, hence, 'Toy Story' was the perfect story for our first film -- man-made world, man-made environment, flat floors. 'A Bug's Life,' there is nothing geometric about this movie.
art looking los watching
Even if I can't be in Los Angeles, I can be watching reels. I can be looking at the art direction.
Probably more than any other movie we've made here at Pixar, 'Up' was the one we were the most nervous about.
walt
'Bolt' was made by Walt Disney Animation Studios, not by Pixar.
based best business pixar simple
Everything I do and everything Pixar does is based on a simple rule: Quality is the best business plan, period.
computer early since
I've always been thinking in three dimensions, ever since I started working with computer animation in the early '80s.
foot great grounding keeps rotten tomatoes
Rotten Tomatoes is such a great website, in that it has one foot in the Internet world and one foot in the cinema world, and it keeps its grounding between them just perfectly.