Jesse Schell

Jesse Schell
Jesse N. Schellis an American video game designer, author, CEO of Schell Games and a Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University'sEntertainment Technology Center, a joint master's program between the College of Fine Arts and School of Computer Science in Pittsburgh, Pennsylvania...
NationalityAmerican
ProfessionEntrepreneur
Date of Birth13 June 1970
CountryUnited States of America
efficient effort impact pleasant productive quality work
We all know the place you're in has a big impact on how you feel. How you feel has an impact on the quality of work. Why wouldn't we put a lot of effort into making the place we work as efficient and productive and pleasant as possible?
cares century civilization defines war
I often think of it this way: The 21st century is going to be a war on the attention of humanity. Where civilization focuses its attention, I mean, that's what defines what the civilization cares about.
reality games life-is
I jokingly call this convergence of games into reality the 'Gamepocalypse:' the moment when every moment of life is actually a game.
technology games stories
Game mechanics are the core of what a game truly is. They are the interactions and relationships that remain when all of the aesthetics, technology, and story are stripped away.
care shapes way
Who cares and who doesn't care about a project, is going to shape the project in a significant way.
games playing-games age
Everybody is playing games. There are games now for pretty much every age, every demographic.
divorce games people
People don't just stop playing Facebook games. They divorce them.
games purpose please
Games have no other purpose than to please.
games traditional
Facebook is terrifying to the traditional games biz.
stress people way
The main way to reduce stress in the workplace is by picking the right people.
sports littles elements
The thing that all sports have in common is that they have no fantasy elements, which is a little weird.
moving affluence efficient
Our affluence has allowed us to move to a place where we tend to make things pleasurable, as opposed to efficient.
technology patterns failing
Why is it that big companies fail when the technology changes? It happens in every industry, so what's the pattern? What are they all doing wrong?
games shifting economy
We are shifting into an enjoyment-based economy. And who knows more about making enjoyment than game developers?