Jeremy Schwartz

Jeremy Schwartz
exploit games negative violent women
The kind of games that Pogo has don't exploit women in any way, they don't have any violent thing, they don't have any of those potentially negative connotations,
developing extent products publishers stretched thin
Publishers are already stretched thin to some extent developing for new products like PlayStation (and) developing for the Nintendo 'Dolphin,'
Live every day as if it were your last, because one of these days, it will be.
additional bandwidth broadband forward games gets looking online people point provide revenue time
I think people are really looking forward to the time when broadband will provide a much better experience. As the bandwidth gets to the point where people can play real 3D games online with other people, there may be additional revenue opportunities from subscriptions and pay-per-use.
america appeals area basically content found gaming hardcore middle potential talking
Basically what we're talking about is content that appeals to middle America and TEN found that to be a much more potential area for them than the hardcore gaming thing.
business good kinds opinions sounds works
There are all kinds of different opinions about this, but it sounds like they kind of have an idea of what works now. It makes good business sense for them.
ages few gamers half online percent wider women
Demographics are much wider than they used to be a few years ago, ... You now have women making up half of all gamers, with 63 percent of online gamers between the ages of 25 to 45 years old and 10 percent over 55 years old.
business cost gets good
It makes good business sense for them. It doesn't cost them much and it gets them a look at talent.
few people revenue
Very few people are making much revenue out of this,
ages few gamers half online percent wider women
Demographics are much wider than they used to be a few years ago. You now have women making up half of all gamers, with 63 percent of online gamers between the ages of 25 to 45 years old and 10 percent over 55 years old.
battle number sony strong
I think Sony is going to take number one - They have real strong brands. The battle is really for number two. I think there will be a big battle for the number two spot.
dip figure models people starting toes water
People are starting to dip their toes in the water and figure out the models for this,
gaming group hardcore lost opened route themselves wider
By eliminating the lost vestige of their hardcore gaming route they've essentially opened themselves up to a wider group of advertisers.
bigger clear defines industry players trying wants
You've got a lot of the bigger players trying to make it clear they are working on this. Everyone wants to be the one that kind of defines what this industry will look like.