J. Michael Straczynski

J. Michael Straczynski
Joseph Michael Straczynski, known professionally as J. Michael Straczynski and informally as Joe Straczynski or jms, is an American screenwriter, television producer and director, and comic book writer. He is the founder of Studio JMS, and is best known as the creator of the science fiction television series Babylon 5and its spinoff Crusade, Jeremiah, and Sense8...
NationalityAmerican
ProfessionProducer
Date of Birth17 July 1954
CountryUnited States of America
weed character focus
When writers don't know what to do with a character, they build up the supporting cast and universe to kind of hide that fact. After a while, you can no longer see the character for the underbrush. When that happens, you need to bring out the weed-whacker to clear some of that away so you can focus on the main character.
character names stories
I can easily come up with ten really iconic stories/trade paperbacks for Superman, Batman, others... name me ten equally big, iconic Wonder Woman stories. Much harder. That ain't the character's fault, that isn't sexism, that's just not servicing the character.
character thinking ideas
I keep waiting for a paradigm shift to happen that will let network and studio execs see that sci-fi is the same as any other genre in terms of how you approach it - logically, character-based, with challenging ideas and forward thinking - but I worry that it might never happen in my lifetime.
book school character
The only thing that I discovered very early on is that, even though we might change schools and cities and towns and states, the books in the library were the same. They had the same covers. They had the same characters. I could go and visit those people in the library as if I knew them.
character destiny said
When the Seinfeld show said it was going to be a show about nothing, everybody said it couldn't - wouldn't work. It did. Thor is about something, about that character finding his destiny, but it's not doing what was expected... and yet it's doing very well.
stars sorry character
I'm sorry, but anyone who thinks the use of an angelic (or seemingly angelic character), whose likes have been written about for, oh, about 4,000 years, is ripping off Star Trek, has his head so thoroughly up his ass as to have blipped into an entirely new intestinally-based reality and desperately needs to get a wider frame of reference.
character opportunity age
The whole point of having great characters is the opportunity to explore them more deeply with time, re-interpreting them for each new age.
character focus stories
All you can do is focus on telling the best story you can with compelling characters. If you do it right, it will endure. If you do it wrong, it won't.
character numbers firsts
Coming from TV and film, rule number one is that you always service the main character first and foremost. If that's not working, you've got nothing.
easily equally iconic name ten wonder
I can easily come up with ten really iconic stories/trade paperbacks for Superman, Batman, others... name me ten equally big, iconic Wonder Woman stories. Much harder. That ain't the character's fault, that isn't sexism, that's just not servicing the character.
everybody finding work
When the 'Seinfeld' show said it was going to be a show about nothing, everybody said it couldn't - wouldn't work. It did. 'Thor' is about something, about that character finding his destiny, but it's not doing what was expected... and yet it's doing very well.
along begin brings hold sing slowly unlearn
You should do what you enjoy doing, what brings you passion. As kids, we spontaneously sing and dance and tell stories, and along the way, someone comes and says, 'No. You shouldn't be doing that.' And we slowly begin to unlearn our passions. I think you have to hold on to those things.
choice crappy definition either experience gets jerks nobody present seem stronger turn
There are those who seem to feel they have no choice about being jerks in the present because they had a crappy childhood. Well, that's the definition of childhood; nobody gets out alive. You either get stronger from what you experience, or you turn it into a crutch, an excuse, a dodge.
war age dawn
It was the dawn of the third age of mankind...