Flip Saunders

Flip Saunders
Philip Daniel "Flip" Saunderswas an American basketball player and coach. During his career, he coached the Minnesota Timberwolves, Detroit Pistons, and Washington Wizards...
ProfessionCoach
Date of Birth23 February 1955
CityCleveland, OH
hearing last night occupied played reasons sit sleeping
One of the reasons I played him a lot, I thought it was better for him to be occupied than to sit and think. And considering his circumstances, not sleeping much last night after hearing about it, he played pretty good.
bought drive everybody forward guys looking playoffs reasons team trying
Everyone has their own reasons why they do things. All I know is this is my team right now, and the guys have bought into what we're trying to do. The playoffs are what drive everybody in this league, and we're looking forward to what's going to happen.
became dimension gave reasons somebody tony
Tony is a high-energy guy, and that's one of the reasons that when he became available, he was somebody we really wanted to look at. We thought he gave us a different dimension from what we had on the roster.
beat breathing contest great job jump looks position produce reasons rip team teams top
Rip did a great job and Redd didn't have a lot of breathing room. One of the reasons we aren't a big fouling team is that we don't produce a lot of steals. We don't jump out and we don't gamble. We play position defense. That's why so often our man-to-man looks like a zone. We try to make teams beat us over the top and contest every shot.
extremely great guys high johnson playing reasons stepped
He's playing great right now. I said one of the reasons they're playing so well right now is because of the play of Johnson and the play of (Danny) Granger. Those two guys have stepped up and they're playing at an extremely high level.
area ball bit couple improvement involved less move pass people quick reasons runs shots though took won
We took, I thought, too many quick shots. We took 50 shots with one pass or less out of 75 shots, which for us is way too many. And that's one of the reasons we only had 17 assists. Even though we won by 18, they made a couple of runs at us, and I think we have a big area of improvement to get more people involved offensively and move the ball a little bit more.
ability available basket both bring creating effective good instant knew offense scoring tony
Tony is in a good rhythm. We knew when he was available what he could bring to the team, and we knew he had the ability to score. I don't think everyone knew he could be effective at both perimeter scoring and going to the basket and creating for other people. Right now, he's kind of our instant offense off the bench.
calm lost playing starters thrown
We lost focus. When you have two starters thrown out in a three-minute span, I wouldn't say you're playing calm at that time.
energy passion picked played seemed terrible
We had terrible energy and terrible passion in the first half. We just seemed very much disinterested, and then we really picked it up and played with more energy.
follow four guys played talk touch unique
We try to talk a little bit, keep in touch every now and then, follow each other's career. It's a unique situation. You have two guys who played with each other, went four years together.
start
We got pretty much what we wanted offensively. Defensively, we were like vultures to start games.
gave guys heat main played quarter third trap turned worked
We got out of it what we wanted. Our main guys played really well, especially in the third quarter when they turned the heat up. We worked on some of our trap defenses that were really effective. Then we gave our young guys some fourth-quarter experience.
active ball bit hands needed tonight
We don't try to get the ball out of guys' hands too much. We did a little bit tonight because we needed to do some things to get active a little bit.
carry consistent high point stretch superstar team turn
We're going through this stretch where every team has a superstar that can carry a team. The consistent thing is that, at some point in the game, we turn it on at an unbelievably high level.