Douglas Lowenstein

Douglas Lowenstein
Douglas Lowenstein is the founder and former President of the Entertainment Software Association. He resigned on February 12, 2007 to head up the newly formed Private Equity Council...
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...the State has left little choice, and this petition is consistent with the rules of the federal courts regarding award of attorney's fees to prevailing parties.
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E3 exhibitors tell us that almost 80 percent of the products that will be displayed at this year's show are expected to be on store shelves in time for the 2001 holiday season. So, if you want to know what the more than 60 percent of Americans who play computer and video games will be asking for this holiday season, you need to be at E3, the world's most important forum for the launch of interactive entertainment products and technologies.
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As the global computer and video game industry enters an important creative and technological transition, the early sell out of E3Expo affirms the critical importance of this event. As the first place to see the most anticipated next-generation hardware and software titles, and the best place to learn about the industry through its unrivaled conference program, E3Expo 2006 will offer attendees an unparalleled view of the business of games.
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The 2004 sales figures are impressive, especially as we enter the twilight of this hardware cycle, and more significantly, looking ahead, the video game industry shows no signs of slowing down. No other entertainment industry has posted the sustained growth over the last decade generated by the video game sector, and given the technological and creative advances ahead, all signs point to surging growth and more record sales for many years to come.
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Today?s disclosure is a logical extension of the commitment of console makers to empowering parents. I am proud that each console maker has taken the initiative to give power to the parents, offering technology not available for DVD players or even portable music players that will allow parents to control the entertainment their children access.
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This resolution is hardly surprising since the APA has made it clear over a long period of time that it believes violent video games are harmful and thus justify enactment of unconstitutional restrictions on First Amendment freedoms,
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This research suggests that proposals to regulate video games may backfire with American voters who, unlike some elected officials, appear to fully understand that they should control the entertainment that comes into their homes.
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Though George Lucas has long been recognized for his tremendous contributions to the world of film, he has also been a leader in the video game business, creating amazing game experiences for players around the globe through one of the industry's most successful companies, ... Our industry and its consumers have benefited greatly from Mr. Lucas work over the years, and we are proud to recognize him as this year's Champion honoree.
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It's very clear that in Taiwan, for example, there's a significant organized crime element that has been involved in making a business of software piracy. Organized crime families raise the money and then make the investments for illegal CD replication facilities in China, in Paraguay.
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it's illogical that video games be treated more harshly than R-rated movies or music CDs with parental warning labels, both of which can be legally viewed and sold to minors.
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Everyone involved with this misguided law has known from the start that it is an unconstitutional infringement on the First Amendment freedoms of those who create and sell video games.
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It was clear to everyone that the proposal would be found unconstitutional and would waste taxpayers' dollars in a protracted legal fight that would leave parents no better off.
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We deeply respect the concerns of the governor and the legislature that gave rise to the law.
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Top games now debut with the same hype and anticipation accorded top movies and music albums, and often outsell them. Tremendous amounts of time, money, and talent go into developing today's games. And whatever the platform, there is something challenging, interesting, and exciting for virtually everyone.