Douglas Lowenstein
Douglas Lowenstein
Douglas Lowenstein is the founder and former President of the Entertainment Software Association. He resigned on February 12, 2007 to head up the newly formed Private Equity Council...
concerns deeply gave governor respect rise
We deeply respect the concerns of the governor and the legislature that gave rise to the law.
amendment create freedoms involved known law misguided sell start video
Everyone involved with this misguided law has known from the start that it is an unconstitutional infringement on the First Amendment freedoms of those who create and sell video games.
both cds games harshly illogical legally movies music parental sold treated video viewed warning
it's illogical that video games be treated more harshly than R-rated movies or music CDs with parental warning labels, both of which can be legally viewed and sold to minors.
almost asking computer entertainment expected forum games holiday launch percent products shelves store time video
E3 exhibitors tell us that almost 80 percent of the products that will be displayed at this year's show are expected to be on store shelves in time for the 2001 holiday season. So, if you want to know what the more than 60 percent of Americans who play computer and video games will be asking for this holiday season, you need to be at E3, the world's most important forum for the launch of interactive entertainment products and technologies.
best business computer conference creative critical early enters game global hardware importance industry learn offer sell software video view
As the global computer and video game industry enters an important creative and technological transition, the early sell out of E3Expo affirms the critical importance of this event. As the first place to see the most anticipated next-generation hardware and software titles, and the best place to learn about the industry through its unrivaled conference program, E3Expo 2006 will offer attendees an unparalleled view of the business of games.
award consistent courts federal left petition prevailing regarding rules state
...the State has left little choice, and this petition is consistent with the rules of the federal courts regarding award of attorney's fees to prevailing parties.
activity both children data dominated engage enjoyable evidence further game games myth parents playing provides tells
The data provides further evidence dispelling the myth that game playing is dominated by teens. It tells us that parents see games both as an enjoyable activity on their own and one that allows them to engage with their children as well.
against compelling damage effort entertainment exciting fate industries limited parents providing similar struck taxpayer waste
AB1179 is punitive against retailers, will waste limited taxpayer dollars, and when it is struck down by the courts, as has been the fate of similar statutes, parents will be no better off for this effort to damage one of the state's fastest-growing and most exciting industries that is providing some of the most compelling entertainment in the world today,
business cd clear crime element facilities families illegal involved money organized raise software
It's very clear that in Taiwan, for example, there's a significant organized crime element that has been involved in making a business of software piracy. Organized crime families raise the money and then make the investments for illegal CD replication facilities in China, in Paraguay.
clear dollars fight found leave legal parents proposal protracted waste
It was clear to everyone that the proposal would be found unconstitutional and would waste taxpayers' dollars in a protracted legal fight that would leave parents no better off.
debut developing exciting games hype movies music talent top tremendous virtually whatever
Top games now debut with the same hype and anticipation accorded top movies and music albums, and often outsell them. Tremendous amounts of time, money, and talent go into developing today's games. And whatever the platform, there is something challenging, interesting, and exciting for virtually everyone.
among console consumers continuing cycle double eight enter evidence five flew future games growth industry next per poised popularity remains renewed second shelves sold strong throughout titles vast video
In 2004, video games flew off the shelves as eight titles were sold per second per day throughout the year, evidence of the continuing vast popularity of games among consumers of all ages. This industry remains strong and poised for renewed double digit growth over the next five years as we enter a new cycle of video game console launches. The future could not be brighter.
average based bond book both buyer cds consumer content creates diverse entertainment game games harshly illogical industries industry james knowing legally movies music parental player range sold subject treat treated video viewed warning wide
In 2004, the average game buyer was 37 years old and the average game player was 30. Knowing this, our industry creates a wide range of content for a diverse consumer audience, just as other entertainment industries do. And, it's illogical that video games would be treated more harshly than R-rated movies or music CDs with parental warning labels, both of which can be legally viewed and sold to minors. How can you treat a video game based on James Bond any different than a book or movie based on the same subject matter?
becoming content demand dynamic entertainment games growing industry pc range technology ubiquitous video worldwide
Interactive entertainment is going through a dynamic period, ... Video and PC games are becoming ubiquitous worldwide as the industry ... (creates) new technology and a range of content to keep up with growing demand from consumers.