Clive Barker

Clive Barker
Clive Barkeris an English writer, film director, and visual artist best known for his work in both fantasy and horror fiction. Barker came to prominence in the mid-1980s with a series of short stories, the Books of Blood, which established him as a leading horror writer. He has since written many novels and other works, and his fiction has been adapted into films, notably the Hellraiser and Candyman series. He was the Executive Producer of the film Gods and Monsters...
NationalityEnglish
ProfessionNovelist
Date of Birth5 October 1952
Perhaps a wiser eye than hers would be able to read tomorrow in tonight's stars, but where was the fun in that? It was better not to know. Better to be alive in the Here and the Now--in this bright, laughing moment--and let the Hours to come take care of themselves.
Of course it’s the apparently tranquil periods that deceive us. Though our instruments or our senses or our wits may not be able to see the processes that are leading toward these clusters of events, they’re happening. The star, the wheel, the butterfly—all are in a subtle state of unrest, waiting for the moment when some invisible mechanism signals that the time has come. Then the star explodes; the wheel makes poor men rich; the butterfly mates and dies.
In this sense love is of a different order to any other phenomenon, for it may be both an event and a sign of that invisible mechanism I spoke of before; perhaps the finest sign, the most certain. In it’s throes we need neither luck nor science. We are the wheel, and the man who profits by it. We are the star, and the darkness it pierces. We are the butterfly, brief and beautiful.
We are the star and the darkness it peirces
Make your own worlds. Make your own laws. Make your own creations, your own star systems. Don't feel answerable to anyone, or as though you have to create after some preordained model. You don't have to write like myself, or King or Anne Rice: be yourself. Nothing is more wonderful than discovering a new voice, particularly if it happens to be your own.
The threads can always be traced back to some earlier tale, and to the tales that preceded that; though as the narrator's voice recedes the connections will seem to grow more tenuous, for each age will want the tale told as if it were of its own making.
I've never felt so good in my life,
The problem is they have played too many home matches already without collecting enough points. I also forewarned them that they may need to go into the market for a couple of players,
Nothing is fixed. In and out the shuttle goes, fact and fiction, mind and matter, woven into patterns that may have only this in common: that hidden amongst them is a filigree which will with time become a world.
On the crassest level, the lady gets into the box, the lady is sawn in half, the lady is in two pieces, the box is put back together again and the lady is whole. The magician, the shaman figure, the worker of miracles divides and subdivides himself and his assistants. He's drowned, is bound, is filled with swords, and comes out whole.
Though I respect hugely the effort and the care and the beauty of games, I want to be working with people who want to create the 'War & Peace' of games, the 'Citizen Kane' of games, and not just be warming up George Romero.
I certainly knew from an early age... how to tell stories; how to create pictures in other people's heads.
There's a lot of art and comics and movies being paid homage to by game designers.
I'm not the expert on the great gameplay. I come in for the character design, monsters, atmosphere. I'm not the technician.