Clive Barker

Clive Barker
Clive Barkeris an English writer, film director, and visual artist best known for his work in both fantasy and horror fiction. Barker came to prominence in the mid-1980s with a series of short stories, the Books of Blood, which established him as a leading horror writer. He has since written many novels and other works, and his fiction has been adapted into films, notably the Hellraiser and Candyman series. He was the Executive Producer of the film Gods and Monsters...
NationalityEnglish
ProfessionNovelist
Date of Birth5 October 1952
Nothing happens carelessly. We’re not brought into the world without reason, even though we may never understand the reason. An infant that lives an hour, that dies before it can lay eyes on those who made it, even that soul did not live without purpose: this is my sudden certainty.
Whatever capacity she possesses to supernaturally beguile a human soul—and she possesses many—she liked his clear-sightedness too well, to blind him that way.
I dreamt a limitless book, A book unbound, Its leaves scattered in fantastic abundance On every line there was a new horizon drawn, New heavens supposed; New states, new souls.
Believe me, when I say; There are no two powers That command the soul. One is God The other is the tide. -Anon From the novel Abarat
A soul of water a soul of stone. A soul by name a soul unknown. The hours unmake our flesh our bone. The Soul is all and all alone!
Everything is in flux: everything changes; the body changes, the soul changes. We are capable of extraordinary self-transmutat ion and internal self-transforma tion.
The threads can always be traced back to some earlier tale, and to the tales that preceded that; though as the narrator's voice recedes the connections will seem to grow more tenuous, for each age will want the tale told as if it were of its own making.
I've never felt so good in my life,
The problem is they have played too many home matches already without collecting enough points. I also forewarned them that they may need to go into the market for a couple of players,
Nothing is fixed. In and out the shuttle goes, fact and fiction, mind and matter, woven into patterns that may have only this in common: that hidden amongst them is a filigree which will with time become a world.
On the crassest level, the lady gets into the box, the lady is sawn in half, the lady is in two pieces, the box is put back together again and the lady is whole. The magician, the shaman figure, the worker of miracles divides and subdivides himself and his assistants. He's drowned, is bound, is filled with swords, and comes out whole.
Though I respect hugely the effort and the care and the beauty of games, I want to be working with people who want to create the 'War & Peace' of games, the 'Citizen Kane' of games, and not just be warming up George Romero.
I certainly knew from an early age... how to tell stories; how to create pictures in other people's heads.
There's a lot of art and comics and movies being paid homage to by game designers.