Clive Barker

Clive Barker
Clive Barkeris an English writer, film director, and visual artist best known for his work in both fantasy and horror fiction. Barker came to prominence in the mid-1980s with a series of short stories, the Books of Blood, which established him as a leading horror writer. He has since written many novels and other works, and his fiction has been adapted into films, notably the Hellraiser and Candyman series. He was the Executive Producer of the film Gods and Monsters...
NationalityEnglish
ProfessionNovelist
Date of Birth5 October 1952
The whole point about vision is that it's very individual, it's very personal, and it has to be confessional. It has to be something which hurts - the pulling out of it and putting it on the page hurts. Art can be about the individual writer's response to his or her condition, and if that response comes out of a predigested belief about what the audience wants to hear about the writer's condition, then it has no truth, it has no validity. You either write with your own blood or nobody's. Otherwise it's just ink.
The threads can always be traced back to some earlier tale, and to the tales that preceded that; though as the narrator's voice recedes the connections will seem to grow more tenuous, for each age will want the tale told as if it were of its own making.
I've never felt so good in my life,
The problem is they have played too many home matches already without collecting enough points. I also forewarned them that they may need to go into the market for a couple of players,
Nothing is fixed. In and out the shuttle goes, fact and fiction, mind and matter, woven into patterns that may have only this in common: that hidden amongst them is a filigree which will with time become a world.
On the crassest level, the lady gets into the box, the lady is sawn in half, the lady is in two pieces, the box is put back together again and the lady is whole. The magician, the shaman figure, the worker of miracles divides and subdivides himself and his assistants. He's drowned, is bound, is filled with swords, and comes out whole.
Though I respect hugely the effort and the care and the beauty of games, I want to be working with people who want to create the 'War & Peace' of games, the 'Citizen Kane' of games, and not just be warming up George Romero.
I certainly knew from an early age... how to tell stories; how to create pictures in other people's heads.
There's a lot of art and comics and movies being paid homage to by game designers.
I'm not the expert on the great gameplay. I come in for the character design, monsters, atmosphere. I'm not the technician.
I've got deeper journeys to take. Metaphysical journeys. Journeys to see Christ. Shaman journeys. It's what I've been elected by God to do.
Some people think that horror films are some sort of second class filmmaking, and the only way to bypass that thinking is being proud of the fact that we do it.
It is great good health to believe, as the Hindus do, that there are 33 million gods and goddesses in the world. It is great good health to want to understand one's dreams. It is great good health to desire the ambiguous and paradoxical.
I don't feel there's any reason to apologise for having a wicked imagination. I think it's important as a maker of fantasy and of horror.