Clive Barker

Clive Barker
Clive Barkeris an English writer, film director, and visual artist best known for his work in both fantasy and horror fiction. Barker came to prominence in the mid-1980s with a series of short stories, the Books of Blood, which established him as a leading horror writer. He has since written many novels and other works, and his fiction has been adapted into films, notably the Hellraiser and Candyman series. He was the Executive Producer of the film Gods and Monsters...
NationalityEnglish
ProfessionNovelist
Date of Birth5 October 1952
There's a lot of art and comics and movies being paid homage to by game designers.
The whole point about vision is that it's very individual, it's very personal, and it has to be confessional. It has to be something which hurts - the pulling out of it and putting it on the page hurts. Art can be about the individual writer's response to his or her condition, and if that response comes out of a predigested belief about what the audience wants to hear about the writer's condition, then it has no truth, it has no validity. You either write with your own blood or nobody's. Otherwise it's just ink.
By and large I think art is made by people who have discipline married to talent in sufficiently large amounts to work even if they don't feel like it. Anybody can get maudlin and decide to write poetry at 11 at night; the question is, can you do it at 8:30 on a Monday morning..?
There are lives lived for love, and lives lived for art. We, happy band, have chosen the later persuasion.
It is great good health to believe as the Hindus do that there are 33 million gods and goddesses in the world. It is great good health to want to understand one s dreams. It is great good health to desire the ambiguous and paradoxical. It is sickness of the profoundest kind to believe that there is one reality. There is sickness in any piece of work or any piece of art seriously attempting to suggest that the idea that there is more than one reality is somehow redundant.
My life is in the art that I make, and I'm very happy with it.
any fool can be happy. It takes a man with real heart to make beauty out of the stuff that makes us weep.
Memory, prophecy, and fantasy— The past, the future, and The dreaming moment between— Are all in one country, Living one immortal day. To know that is Wisdom. To use it is the Art.
The threads can always be traced back to some earlier tale, and to the tales that preceded that; though as the narrator's voice recedes the connections will seem to grow more tenuous, for each age will want the tale told as if it were of its own making.
I've never felt so good in my life,
The problem is they have played too many home matches already without collecting enough points. I also forewarned them that they may need to go into the market for a couple of players,
Nothing is fixed. In and out the shuttle goes, fact and fiction, mind and matter, woven into patterns that may have only this in common: that hidden amongst them is a filigree which will with time become a world.
On the crassest level, the lady gets into the box, the lady is sawn in half, the lady is in two pieces, the box is put back together again and the lady is whole. The magician, the shaman figure, the worker of miracles divides and subdivides himself and his assistants. He's drowned, is bound, is filled with swords, and comes out whole.
Though I respect hugely the effort and the care and the beauty of games, I want to be working with people who want to create the 'War & Peace' of games, the 'Citizen Kane' of games, and not just be warming up George Romero.