Chris Wooding

Chris Wooding
Chris Woodingis a British writer born in Leicester, and now living in London. His first book, Crashing, which he wrote at the age of nineteen, was published in 1998 when he was twenty-one. Since then he has written many more, including The Haunting of Alaizabel Cray, which was silver runner-up for the Nestlé Smarties Book Prize, and Poison, which won the Lancashire Children's Book of the Year. He is also the author of three different, completed series; Broken Sky, an...
NationalityBritish
ProfessionChildren's Author
Date of Birth28 February 1977
Once upon a time there was a young lady who lived in a marsh, and her name was Poison.
Poison." he said, deadpan. "That's an unusual name to give your child. You must love her very much." She's a treasure." Bram agreed, blithely ignoing the sarcasm. .... Then went a few dozen feet in silence, until they were out of eaarshor of the gaurd. She's a treasure." Poison mimicked, and Bram burst out laughing.
There was a big horror boom in the '80s, and I liked its originality and what you could get away with.
Everything you write makes you better. But if you really need a tip, here's one: a good story begins in opposition to its ending. That means you work out how it finishes first, and then begin the story as far away from that point - in terms of character development - as you can.
'Malice' wasn't about horror to start with but an underground comic driven by the power of rumour. However, as nothing fuels a rumour like fear, I decided that it had to be a frightening comic.
I'm a graphic-novel guy. I can't handle the wait for monthly or bi-monthly comics; I need the story finished so I can buy the whole thing.
I have a great affection for comics, and I think that people underrate comics as a genre.
I hate SF books that think all you need to make a book is cool technology and mind-bending ideas without a decent plot or characters. And I hate when fantasy books are allowed to ramble off into five hundred page diatribes which don't advance the story one bit.
I wanted to write an adventure in the old-fashioned way, something to which I could apply the adjective 'rollicking' and not feel embarrassed. But I've never liked my heroes to be too heroic, so they ended up being a bunch of criminals instead.
We relate comics to the main super-heroes, but it's a great medium through which all sorts of stories are told.
Steampunk has been hovering around for a long while, and it's never really caught on in a big way.
I like writing comic pages, discovering the rhythm of the panels, learning how much you can and can't express. It's good to stretch myself as a writer instead of always doing prose work; I write screenplays for the same reason.
Real life is a story, too, only much more complicated. It’s still got a beginning, a middle, and an end. Everyone follows the same rules, you know. . . It’s just that there are more of them. Everyone has chapters and cliffhangers. Everyone has their journey to make. Some go far and wide and come back empty-handed; some don’t go anywhere and their journey makes them richest of all. Some tales have a moral and some don’t make any sense. Some will make you laugh, others make you cry. The world is a library, young Poison, and you’ll never get to read the same book twice.
Cynicism was a one-way path, and once taken the way back was lost forever.