Bryan Lee O'Malley

Bryan Lee O'Malley
NationalityCanadian
ProfessionCartoonist
Date of Birth21 February 1979
CountryCanada
compelled drawn serious stories strongly
I just have this thing in my head that I want to do serious stories that are still just way too cute and drawn in a really cute, appealing, rounded, childish way, and it's like, I don't know if it makes sense - but it's just something I'm really strongly compelled to do.
information
When I was a kid, I desperately wanted more background information on especially cartoonists.
comic entertain
I didn't expect 'Scott Pilgrim' to be successful. I just made this weird comic to entertain my friends.
life
I always like to write where I'm at in real life into whatever I'm working on.
period
After a long period of not drawing, you have to, like, relearn how to draw. It's not very fun.
anyone completed
I don't really picture anyone when I'm drawing. They just become their own completed person with googly eyes.
pulls releases
Each new book that comes out kind of pulls up the old ones a little bit. The new releases are always going to bolster the old releases.
along culture
Culture is evolving, and I'm along for the ride.
There were times over the years when I wanted to take a break from 'Scott Pilgrim,' or even just stop doing 'Scott Pilgrim,' when I was feeling down or whatever.
anime canadian game thanks
The first Nintendo game I ever got was 'Clash at Demonhead.' I got into anime and manga thanks to that Canadian classic, 'Sailor Moon.'
arty becoming comics cranky dismissed felt instinct middle slowly stuck super though
When I was in the middle of the 'Scott Pilgrim' series, and it was slowly becoming more popular, though still not financially solvent, I had this real bratty instinct to turn around and do something super arty and dark. I felt dismissed by comics culture, stuck in between the artcomix world and the nerdcomix world, and I was cranky about it.
beginnings believer definitely dismiss endings firm people sort stories tread
I'm a firm believer in stories with arcs and beginnings and endings and all that. 'Scott Pilgrim' is sort of one long novel, and it's so long that I get confused and sort of tread water sometimes. But there's definitely a goal to it. People who just dismiss it as shallow, that's their prerogative, but it's not really my intent.
trying
I'm always exploring other people: trying to figure out myself, trying to figure out everyone.
huge island taught
'Monkey Island 2' was a huge game for me. It kind of taught me all about comedy.