Brian Eno
Brian Eno
Brian Peter George St John le Baptiste de la Salle Eno, RDIis an English musician, composer, record producer, singer, writer, and visual artist. He is best known for his pioneering work in ambient and electronic music as well as his influential contributions to rock, worldbeat, chance, and generative music styles. A self-described "non-musician," Eno has advocated a methodology of "theory over practice" throughout his career, and has helped to introduce a variety of unique recording techniques and conceptual approaches into...
NationalityBritish
ProfessionMusic Producer
Date of Birth15 May 1948
Instruments sound interesting, not because of their sound, but because of the relationship a player has with them. Instrumentalists build a rapport with their instruments, which is what you like and respond to.
Basically, you're still sitting there using just the muscles of your hand, really. Of one hand, actually. It's another example of the transfer of literacy to making music because the assumption is that everything important is happening in your head; the muscles are there simply to serve the head. But that isn't how traditional players work at all; musicians know that their muscles have a lot of stuff going on as well. They're using their whole body to make music, in fact.
If you watch any good player, they're using different parts of their body and working with instruments that respond to those movements. They're moving in many dimensions at once.
I describe things in terms of body movements. I dance a bit to describe what sort of movement it ought to make, and that's a good way of talking to musicians. Particularly bass players.
It infuriates me that stuff from the Internet routinely doesn't include all the credits. Because as soon as I listen to something, if I like it, I want to know, "Who's the bass player?" "Who did that?" "Who's the engineer on this?"
I trust my taste. I trust it completely and I always have done, and I've always thought it isn't that different from everybody else's.
The big message of gospel is that you don't have to keep fighting the universe; you can stop, and the universe is quite good to you. There is a loss of ego.
People like Frank Zappa and Bryan Ferry knew we could pick and choose from the history of music, stick things together looking for friction and energy. They were more like playwrights; they invented characters and wrote a life around them.
Zappa was very technical and impressed by things that were musically challenging - weird time signatures, strange keys, awkward chord sequences. Zappa was important to me as an example of everything I didn't want to do. I'm very grateful to him, actually.
In the future, you won't buy artists' works; you'll buy software that makes original pieces of 'their' works, or that recreates their way of looking at things. You could buy a Shostakovich box, or you could buy a Brahms box. You might want some Shostakovich slow-movement-like music to be generated. So then you use that box.
I think that technology is always invented for historical reasons, to solve a historical problem. But they very soon reveal themselves to be capable of doing things that aren't historical that nobody had ever thought of doing before.
I'd been making music that was intended to be like painting, in the sense that it's environmental, without the customary narrative and episodic quality that music normally has. I called this 'ambient music.' But at the same time I was trying to make visual art become more like music, in that it changed the way that music changes.
Although designers continue to dream of 'transparency' - technologies that just do their job without making their presence felt - both creators and audiences actually like technologies with 'personality.'
I think there's a lot of similarity between what people try to do with religion with what they want from art. In fact, I very specifically think that they are same thing. Not that religion and art are the same, but that they both tap into the same need we have for surrender.